Use 3D Gaussian Splatting In Game Development, What The Internet Doesn't Tell You | GDC Talk

preview_player
Показать описание
In this 30-minute long session, we delved into the topic of what 3D Gaussian Splatting really was and how far it was from being used in the actual game development process.

We also shared an open-sourced 3D Gaussian Splatting add-on for Unreal Engine 5 for early adopters to take a sneak peek at how it can be utilized in UE5.

Рекомендации по теме
Комментарии
Автор

That was a great talk, Jack! I have been watching videos about gaussian splatting for over a year, and that made it make more sense than anything else I've seen.

LincolnWorld
Автор

Its Crazy how you can already Find tests of people using Relighting techniques and even Animated Splats using grid of cameras. I've seen a lot of new 3D tech but if the tools allow for Relighting for using in and 3D environment it could truly have a leg to stand on versus the typical 3D methods. SO much potential and its not far from that tipping point.

SoggyMicrowaveNugget
Автор

It's been 3 months already, but most of the info are still correct.

xingyechrishu
Автор

Great talk, I can see a bit of convergence between 3DGS and voxel based engines as they share the same issues/shortfalls, that (so far) can only be solved by mesh based models .. ie animation and rigging etc.

hsafeer
Автор

At a talk about GS, surely 100% of the audience should have raised a hand.

Ms.OPhonia
Автор

Insufficient for large areas. There are a lot of programs that do small tasks. It's not very efficient for me.

Tekirdagtur
Автор

i try 3dgs but i have a problem when export file i need help

dhaouisadok
Автор

3d splatting people put too much focus on capturing reality, i can also capture cgi scene. Given that's basically a point, a 3d matrice and a color vector as spherical harmonics, we can extend color with other data, basically converge on material pbr data and resolve lighting in deferred.

timmygilbert