The BEST Smelting and Mining Setup | Ultimate Factorio Tutorial (tips and tricks guide)

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The BEST Smelting and Mining Setup | Ultimate Factorio Tutorial (tips and tricks guide)

Factorio tips and tricks for new players plus common mistakes that beginners might do in Factorio. It's a list of the most useful things for everybody who just starts with this awesome game. If you are more advence Factorio player you can still watch and comment how many of those mistakes did you make.
I'll make tutorials for other topics like Factorio speedrun or Factorio trains
if you have idea for other factorio tips and tricks video or factorio guide let me know in the comments :D

Welcome to the world of Factorio, where automation and ingenuity combine to create an addictive gaming experience! 🏭🤖 In this comprehensive beginner's guide, we'll dive into the essential tips and tricks that will kickstart your journey in Factorio. Whether you're a newcomer or a seasoned player looking for a refresher, this video has something for everyone.

Other videos from my ULTIMATE factorio beginner's guide series:

Get ready to revolutionize your Factorio gameplay

⌛ ⌛ ⌛ TIMESTAMPS ⌛ ⌛ ⌛

00:00 Intro
00:30 Quicker start with coal rocks
01:16 All resources in Factorio
02:04 Burner city
03:51 Burner drills vs Electric mining drills
04:48 How to build miners and how many miners per belt?
07:12 The best smelting setup
07:58 How to build the best smelter
10:30 How to smelt steel
11:18 Speedruner's steel smelter
13:17 The simplest steel smelting column
13:45 How to fuel furnaces
14:51 When upgrade to steel furnaces?
16:24 How to build mining outpost
18:13 When make a switch to electric furnaces and productivity?
19:27 How to mine uranium
20:17 Direct mining to a train
20:59 How to find big ore patches
22:11 Beaconed smelters and late game smelters
23:05 Examples of different smelters
23:43 Outro

Playlists:

Have fun in your factorio games. 😀
Thank you for reading and see you next time! 🖤

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I will work on the next video, when I finish my engineering thesis...
So I don't know when mentioned videos will be up :/

Trupen
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this is the most extensive smelting tutorial, it's worthy of the use of "ultimate"

jmatya
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derivation of 48 smelters per column:
iron ore + 3.2sec --(smelt)--> iron plate
yellow belt = 15 items/sec
*3.2 sec* * *15 items/sec* to saturate belt = *48 smelters* to saturate a yellow belt

Incidentally, this is also why a column using steel furnaces requires half as many smelters (halved crafting time), while columns using red belts require twice as many to remain saturated (double max throughput).

CringeRat
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Trupen truly is worthy of being one of the factorio masters, he is so good at spreading info

Thatratpoisonguy
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17:48 two of the splitters are connecting to one splitter, making the middle splitter get more input

ammielsaeed
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I started a co-op factory with a close friend. After a day of work, I stepped back, looked at what we built, and came to some realizations.

1) I have no ♥♥♥♥♥♥♥ idea whats going on in this factory
2) Half the components that directly interact with each other aren't even near one another, one of the machines producing copper cable for another machine to assemble into circuit boards is halfway across the ♥♥♥♥♥♥♥♥ refinery
3) 90% of the conveyor belts are underground, and the rest are going so many directions this thing looks like a ball of yarn
4) There is coal ♥♥♥♥♥♥♥ EVERYWHERE
5) I maintain enough sanity to count to 5
6) Staring at this thing makes my eyes itch
7) Looking away makes my brain itch

The scariest part is that it keeps getting bigger, and every time it gets bigger it somehow becomes MORE labrynthine. One of those ♥♥♥♥♥♥♥ conveyor belts goes all the way around the entire factory to deliver steel plates to a single assembler thats making bloody gears, and its right next to the refinery itself!

Sometimes the factory breaks. We don't usually notice because of how much of a mess this thing is, and the breaks we do spot are often half an hour old and are a recurring problem. Rather than fix it, we simply unjam the machine and ignore it until it breaks again. The biggest problem to fixing it comes from our production lines. Normal production lines look like a grid. Ours looks like you threw a bunch of squares into a bowl of spaghetti noodles and gave the bowl to a five year old for a period of one to five minutes. This proccess results in either an empty bowl and a full five year old, a floor covered in noodles, or spaghetti all over the walls and ceiling with the squares nowhere to be found. Knowing the trend in increasing chaos and complexity the factory exhibits, probably all three.

The factory is an empodiment of madness incomprehensible even to the men who built it, laid every unholy circuit of conveyor belt, a thousand arms madly spinning every second, countless plates of copper and iron in a complex dance the likes of which is unseen in the realm of mere mortals. There are sections that I have no idea how they work, and I BUILT THEM.

The factory grows more complex with each passing second and more convoluted every milisecond. Perhaps the reason is in part due to each segment being constructed with no plans for future additions, then the future additions were constructed by forcibly adapting the existing segments, usually by shoving more tubes into it rather than actually redesigning it, and these futrue additions are also not planned for expansion. The end result is a cluster-♥♥♥♥ so large in magnitude, the last time a cluster-♥♥♥♥ rivaled it in size, God smote the town and turned its inhabitants into salt. Unfortunately no god can save us from this... thing.

Having expanded it further its almost as if the factory has a mind of its own, an ever hungry consciousness burning with dark malevolence and the need to grow. It infects all who stand in its presence, compelling them to add to it. A hundred furnaces belch smoke and the black blood of the earth is torn from its cradle to fuel the fires of industry. The ecosystem is demolished and the skin of the planet is rent and shattered for its glittering treasures, tossed into the inferno of a thousand stone and metal prisons to be transformed, used to expand the malignant blight upon the world that we brought. Ten thousand steel cogs turn and steam fills the air as the never ending fires boil the oceans away to power the sprawling spiderweb of mechanised mayhem, ordered chaos at its purest, a hundred thousand plates of steel and copper cycle and swirl in patterns barely knowable by the very people that created them.

Each day, the red and green fluids are pumped into glowing crystalline globes, each sparking and burning, discovering new knowledge and new machines. The factory grows. Each advance in technology only complicates matters. The factory grows. The new advances create a need for new resources. The factory grows. The new resources require new means of transportation. The factory grows. The new transportation feeds new machines that burn the new resources to produce blue fluids to discover new technology. The factory grows. The blue fluids feed the globes to reveal new truths, beginning the vicious cycle anew, a neverending circle of destruction and growth that will only end when every corner of the planet is scoured clean. The factory grows. The planet will never be scoured clean. The factory grows. The planet is infinite in size. The factory grows. The game will never be over.

The factory grows.



Epilogue:

//: Date: 6/21/[ERROR_NULL_VALUE]

Resources have dried up again. The factory consumes all within its reach, insatiable in its hunger. Though it had experienced full production stoppages in the past, the factory could never be eliminated from the planet by the natives, for the sun itself powered the beams of destruction that maintained its borders. Within the creaking, ancient cogs and permanent haze of foul and polluted smoke, a single humanoid shape slowly rises to its feet. Aged, failing flesh and bone long ago replaced with steel and chrome, once polished and clean, now weathered by uncountable years of exposure to acid rain and blackened by thick, choking smog, form its excuse for a body. It could have left while it was still human, before it was consumed in body by the foundry it created to escape. It never had a chance to leave, mind and soul devoured in the pursuit of freedom. With slow, clanking steps and the steady drip of oil from its joints, like a bleeding mechanical nightmare brought to hideous life, it stands and rasps as it moves for the exit. Behind it, a thousand drones rise like a plague of locusts, ready to continue the endless harvest. As the abomination that was once a man steps towards the gates of the factory, a mighty space faring vessel lies decrepit in its dry dock deep within the core of the facility. It was supposed to be a way off the planet, the whole reason for the factory's construction. But soon, the building of the factory became the means and the end, no thought other than the constant urge to grow in its mind.

The only machine resembling the human form in the entire world stepped out into the barren wasteland of the ruined world. A keening, howling wind tears across the surface, forests destroyed by the ruined atmosphere no longer keeping it in check.

It is the cry of a dead world, echoing forever on a planet overtaken by the machine

hershy
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I love thinking I have factorio figured out then I see a single one of your beacon setups and my brain dies

darkconch
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Lol, 2k+ hours into the game and didn't know you can use Alt+B for taking a blueprint, always used Ctrl+C + holding Shift and placed into BP book, which seems to be the same 😀
... Factorio, you never stop learning the game ...

jmatya
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I can't afford to get lost in this game again. I have a family, a job, two cats to take care of. Don't do this to me

rv
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There actually _is_ a reason to upgrade your smelting array before the one yellow belt is not enough for your factory: steel furnaces use half as much coal to smelt the same amount of ore.

jadekaiser
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I have no idea how many hours you need to become an expert at this game. My Steam account says I played 850 hours but I still feel like a newbie on so many levels...

romainc
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"On the last day of burner city, my true love gave to me: 10 iron miners, 6 copper miners, 16 coal miners, 4 stone miners, and a bunch of wood I'll never use."

ihavetwofaces
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3:25 my heart stopped for a while ...


forsakenii
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When it comes to the deconstruction planner:
- You might want to use the copy command instead, because if you misclick that you're just stuck with a blueprint in your hand and no harm done. It counts just like the deconstruciton planner. Use Q to get rid of it.
- If you don't have construction bots you can use the deconstruction planner to turn off belts etc. that you want to do things to. I like to Ctrl + D belts before I add in splitters etc. to avoid my inventory filling up with raw materials I don't need.

Just two small tips that you dear reader may or may not appreciate. :)

HrHaakon
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if you keep talking about miners, drake is going to show up

Brandon
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I am here to do my duty and upvote the things, drop a comment for the engagement, all to encourage Trupen to ignore his responsibilities and continue shoveling this amazing contents to us through these hallow holidays.

SenjaiYT
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Although I’m not a complete noob (2k hours) for some reason I keep watching these vids with pleasure

EliMiX
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The steel production is a very good advice. It's usually the first point at which I struggle, I can never think of an efficient way to mass produce steel (I'm going for the simple design because I like how it's just a copy/paste of the iron design)

GeonXP
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17:49 you can use the math behind a Galton Board to see an easy visualization of the ore distribution. Each split is 50% in each direction. Meaning the center ones get an additional ore than the ones beside it for each level of the chain. If there was another level of splitters set the same way, then the middle 4 would have extra ore in them until it was only the middle two again. 😊

KKnockOut
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Im so addicted to this game that im also watching videos about the game. The cracktorio must grow!

betteresting