PATCH 6.20 BUFFS COMING FOR 4 LUCKY CHAMPS! | Raid: Shadow Legends

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PATCH 6.20 BUFFS COMING FOR 4 LUCKY CHAMPS! | Raid: Shadow Legends

We have champion buffs due in the next patch, 3 epic champions and 1 legendary champion. Have they done enough to change these from terrible to awesome?

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At this point seems like Plarium buffing Epic's so people can struggle way more at DT Normal, that's basically that there is to it.

iFlovz
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Love these videos. I just love the reactions because the buffs are almost always disappointing 😂

CaptnSpaulding
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I would've preferred if they made Romero apply the increase def to your entire team, as opposed to just himself. Maybe he could have some value, even if just early game then

mygreensock
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You are like the voice for the players, thank you, your reactions are spot on too 😂 I feel the same

liljkt
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I want them to make more of these champs that pair up. Surely they should stand out more. They are mostly so lack lustre in the epic category. This buff doesn’t do enough.

marke
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Ultimately, I'm still waiting to see Yaga, Dark Athel, and Lordly Legionary get buffs so that they become very strong early/mid-game Clan Boss, Spider, and Fire Knight champions respectively.

RicoLen
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Small point of order, Julianna's Lethal Partner applies a Poison per hit; so 2 Poisons for 3 turns each.

PeterC
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Romero, Divine Benefaction: Places a Shield on All Allies and a 60 % Increase Def on All Allies for 2 turns. Also Places Increase Acc on All Allies if Juliana is On. This ability will also Revive Juliana with 50 % Life and Turnmeter if she has fallen.

Arbaal
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I'm very happy for Black knight. Yes, he is a support champion, but his A3 does miserable damage when it is based on ATK. I equipped him with end game stuff, and A3 deals 5k, even on low health

aleksandarbradaric
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Juliana can be used in Magic Keep to strip the buffs, can be useful if you don’t have buff removal

sliightdriizzle
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Juliana was in my first clan boss team. Really glad to see she's getting a buff

VictoryHand
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Everyone used to tell me my boy Black Knight was useless but the heal is absolutely OP, the provoke nullify heal/revives and putting him in a high crit protection set made him a lot of fun in hydra.

efng
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I think Juliana will be pretty nice in Magic Keep as a setup for Ninja, especially for those who don't have a Geo

Kaealt
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Love that they are changing BK's A3 from attack based to HP based for the damage. BK was my first Legendary ever and I am still using him.

Jaeger
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After she got power crept off of my Demon Lord team, Juliana was a great progression champ for the Spirit and Magic potion keeps, and even the Gnarlhorn levels of Fire Knight to prevent getting caught in unkillable loops. Still only at level 50, though.

zacharyquentin
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My thoughts:
Black Knight: Could be decent, depends on the multipliers
Juliana: Should be putting multiple poisons with her A2 not one. Her A3 should place AoE HP burns once she crits, and single burn on non-crit.
Romero: If A2 doesn't hit make it a full buff strip, if it hits remove one buff then hits AoE. A3 Shield should be based on his HP vs allies.
Aina: Increase extra turn change to 20%. A2 should place weakn. A3 should ignore 50%-100% def if target has weakn.

gaelionviras
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Juliana, Lethal Partner: 30 % Increase Crit then Attacks 1 Enemy for 3 times. Places 1-3 5 % Poisons and a Weaken on the target for 3 turns if the attack is critical. Will ignore 75 % Def when Romero is on.

Arbaal
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Juliana's A2 could have been changed to be AOE, also with the strip. At least she then contends (sort of) with Madame.

StrobeFireStudios
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Another huge change from Plarium! Absolutely game changing! Champs that will be used by everyone!

shnato
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Juliana, Battledance: Attacks 1 Enemy 3 times, each Critical Hit fills her Turn meter with 12 %. Will also add Decrease Speed on the Target if Romero is On.

Arbaal