Core Destruction × Gold Battle - Marble Race in Algodoo

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[Rules]
The side that hits the opponent's target(core) wins.

Items related to the Gold Battle
- Worker ($100)
Worker can only carry 1 small gold per round trip
- StrongWorker ($200)
StrongWorker can carry 2 small golds or 1 large gold per round trip
- WorkerKiller ($500)
WorkerKiller can kill opponent's Worker or StrongWorker.

Items related to the Core Destruction
- NormalShot ($10)
- Bomb ($50)
- SpreadShot ($300)
- Repair ($700)
Repair can repair the blocks around the core.
- Flame ($1000)

Attack things can destroy the core and the blocks around the core.

[App]
Algodoo

[Music]

1.
Track: Facading - Take it Down [NCS Release]
Music provided by NoCopyrightSounds.

2.
Track: Uplink & Jason Gewalt - Euphoria [NCS Release]
Music provided by NoCopyrightSounds.

3.
Track: Desembra - Hit 'Em [NCS Release]
Music provided by NoCopyrightSounds.

4.
Track: Warriyo - Mortals (feat. Laura Brehm) [NCS Release]
Music provided by NoCopyrightSounds.

[3D(Unity) Channel]
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Incorrect : "Frame"
Correct : "Flame"

mikand
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Orange: 99% health
Also orange: all money for repair!!!
At this moment I understood, that I was rooting for the wrong side.

Resursator
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At the start Orange is like "let's spend our entire budget on repairs, even though we've only lost like 1 brick!"

Syrahl
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Soon MIKAN is going to create entire Marbles Defense RTS game with full campaign, side missions and complete lore.

PLScypion
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After the weakest early game move I have ever seen (spending all money on repairs when only 1 block was damaged) I was impressed by the Worker Killers in the late game that took out at least half of cyans workers during saving phase.

seegurkekiller
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Orange:
"Look how many rifles we produced, imagine how many factories we could plant without them!"

ShirakamiKaiser
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Information regarding some of the special effects:
- Saving Mode : If a worker wants to buy something but the team can't afford it, the worker instead goes to the saving mode queue. Saving mode activates after a certain number of workers enter the queue. During saving mode, the sell-gate is blocked and the workers in the campground continue to collect gold bars for a short while, effectively stockpiling money for the next round of purchases.
- Worker Killer : tosses a grenade into the opponent's camp. the grenade expands and goes off after a few seconds. it has a magnetic surface, and workers will stick to it until it explodes, killing any in the blast radius. the worker killer's explosion is *larger* than the sell-gate, meaning that a worker very likely to be killed if the worker killer lands near the sell-gate, where all workers must travel through eventually. (A worker killer in the gold pile could easily be avoided completely.)
- Repair : creates a laser needle that rotates around the core. If a wall block on the outer edge is damaged or destroyed, the laser will repair/recreate that wall block. Because the needle and the core rotate in opposite directions, the needle will have a chance to repair some/all of the damage from any given attack, making it especially useful against flame and spread-shot attacks.
- Flame : Even though it only reaches a certain distance, in contrast to all other attacks, the flame *does* have enough reach to damage/destroy the core.


Analytical factors that lead to win conditions:
- Having more strong workers : Each large gold bar is worth 10x the value of its smaller counterpart, but each strong worker is only 2x the cost of a normal worker to buy. Strong workers are bigger, meaning they are less likely to bounce out of the elevator after the sell-gate, thus reducing idle time. Because they collect 2 small bars instead of 1, they can remove them faster than normal workers, and help clear the way for the next strong worker to more likely grab a large gold bar.
- Spending more time in saving mode : Time spent in the elevator and the wheel is idle time, but time spent in the campground is active work. Because saving mode locks workers into the campground, it means the team is performing more efficiently. Accordingly, failing to make purchases is often *more beneficial* than a successful purchase, especially in the case of normal shots, bombs, badly-aimed attacks, and unnecessary repairs.
- Having more workers in general : As expected, more workers means more income, more purchases (of additional workers especially), and increased likelihood of a purchase fail (lack) which translates to more saving mode time.
- Better aim/timing with the worker killers : A strong worker is likely to earn more than $500 in its lifetime, so killing a strong worker is a long-term investment in reducing the opponent's income by more than the cost of the worker killer. At the very least, killing a single worker from the opponent's team means fewer opportunities for them to purchase another strong worker and fewer entries to their saving mode queue.

Bulldogg
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Cyan: **does very well and wins**
Me: **confused screaming of happiness**

thecoolcongle
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Aw yes, Orange's specialty: the Limp shot

VGInterviews
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Orange lost at 3:10, the moment that they ended up spending $700 on a repair they *really* didn't need. Basically just threw away $700

Tytoalba
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One team got too overwhelmed by the other
funny how there’s no comebacks at all

trainee.therapist
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Danger; Spoilers below:



Cyan won with its economic advantage, but man, that's total disrespect by getting the kill with the flamethrower, lol

JamesTDG
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Can't tell what was funnier, Cyan's bombs almost never hitting, or Orange pissing away $700 repairing it's full hp

TheDoctorOfThrills
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Cyan at the start: alright, wee need some money to defeat Orange.
Orange at the start: let's spend 3/4 of a grand on repairs but we didnt lose a brick!

ivyspades
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I like how this is functionally two primarily-rng AI dueling, but all the guts of their brains are laid out in simulated physical form so it's neat to watch.

somdudewillson
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Virgin Orange: Wasted money on repairs
Chad Cyan: Purposefully whiffs to activate save mode

tinodaperson
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This is a creative crossover!
Perfection!

vitowidjojo
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10:56 Cyan worker lands on the wrong side of town and proceeds to get bullied hard.

maxastro
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1:47
Cyan: We bought this 50$ bomb and threw it into the void!!! (NOT CLICKBAIT)

kokonaharuka
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Cyan: *being smart about how they invest their money*
Orange: One brick is missing, we need to invest all our money in repairs.
Later:
*orange wall is almost completely destroyed and orange has more than enough for the necessary repairs*
Orange: We don’t need repairs.

soup
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