Add a Color Gradient Based on Distance from the Center in Blender - Geometry Nodes

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Learn how to create a color gradient in Blender using Geometry Nodes, where the gradient is based on the distance from the center, using normal direction. You can apply this technique to any mesh or a lot of instances.

00:00 Intro
00:10 Displace Mesh
02:42 Animate Displacement
03:28 Gradient using normal direction
06:21 Better gradient control
08:41 Loop colors
10:30 Change Instances colors based in normal

#Blender #GeometryNodes #blenderanimation
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Hey there, can you do a video about Accumulate Field node and explain how it works? THANK YOU SO MUCH

YvesBonheur
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Hi Xan, thanks first of all. Your channel is great! I tried this method out with distributed points on mesh. but it doesnt work. You have an idea?

jottahenn