NO MORE Armor Class? Upgraded D&D Defense in DC20 RPG

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UPGRADE Armor Class in Dungeons and Dragons 5th Edition and Pathfinder 2e with Physical and Mental Defense from DC20 RPG! D&D AC gets an Update! ⏬ More Content ⏬

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0:00 Intro
0:45 Armor Class Definition
2:01 Two Types of Defense
6:29 Defense Examples
7:58 Formula for Physical Defense
10:16 Timeout - Damage Reduction
11:00 Mental Defense Calculation Formula
12:02 Closing

#DnD #DungeonsandDragons #dc20rpg
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What do YOU think about these new Armor Ideas?

TheDungeonCoach
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So, the word class has a specific definition. Which is why it isn't confusing to use it more than once. Though using the word armor does create confusion, since it includes both evasiveness and toughness, and armor does not usually get associated with evasiveness.

onigojira
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In 2nd edition they did have a mental AC, when they expanded their psychic attacks but never got very big there.

duncanmacneil
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The number one thing that my new players always get confused is Attack Roll vs. Saving Throw. They cast a save spell against the enemy and immediately roll a d20 because it feels a lot more intuitive to think, ,I'm the one casting the spell so I should roll the die"

elmsigreen
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I had the exact same thought about the name when working on my own system, I settled for "Defense" as well since shields also apply to "Armour Class", so it just makes more sense, cool video!

Minerrian
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In Cyberpunk Red, ranged attacks are checks against a DV table, while melee attacks are opposed checks (your melee vs enemy's evasion)

Also, in Cyberpunk, Armor reduces incoming damage by your armor points, and if damage pierces your armor you reduce your armor points by 1.

Also, people with good reflexes can dodge bullets, changing the ranged attacks to opposed checks (your shooting skill vs enemy's evasion).

ultrazerglings
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5:02 But you can make precisely to opposite argument, too. Rolling to hit as a wizard makes the class mechanically too similar to fighters rolling to hit with an axe. Besides, if the opponent is the one doing the casting, they roll to hit with the spell, and now the PC doesn't get to make a roll. Plus, is every save now going to be an attack against either mental defense or physical defense (AKA armor class)? What about reflex saves?

ZarbanDerek
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I really like the sound of this system, already using some of your ideas at my table. Looking forward to when this system comes out fully!

markturner
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Rolling to hit a defense rather than have the creature do a save is a clear improvement. They did it in dnd 4e, and they should not have gone back in 5e.

peterrasmussen
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I am unreasonably excited about this. Just bought the Alpha rules PDF!

dangilbert
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Yay. Leaning back into 4e game design.

TommieCobb
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I'm confused, so i'm not sure if you have another system to deal with what the equivalent of saves would be, but replacing everything with a target DC via physical/mental defense kind of writes yourself into a corner. Like, an explosion or pitfall spell or effect can miss you even if you're right in the middle of it?

BuddaOnDaRoll
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Armor Class just means how good your armor is, what classification it's in. It's from D&D coming out of the Chainmail medieval war game rules (I've also heard that it might have been borrowed there from a naval wargame.) It's fine and it usually gets abbreviated to AC anyway. If you were making a version of D&D and not your own game you would keep it too.

Radiant and necrotic are not the same thing as holy and unholy.

TheMinskyTerrorist
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The simplest way to port this to 5e would be to have the base AC be 8.

Then have everyone add their proficiency bonus (or half) to their AC.

That's at least covers the physical portion.

Keeps things relatively aligned at early levels, but then opens the the throttle higher up. Without completely shooting bounded accuracy in the foot.

It also follows spell and abilty save dc's by starting at 8 instead of 10, Which was always weird to me.

benjaminholcomb
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This is very timely as I'm working on my own system based on 5e and have been struggling to figure out which direction I wanted to go for armor and defense. 😅

devincolborn
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I turned armor class into a defense skill check. Works way faster once you get the hang of it. Took a while to get my players on board though.

oKingLexx
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MCDM's new TTRPG is also adjusting their defense options. A Warrior with plate mail should play differently than a Monk with no armor but huge Dex. Armor should reduce incoming damage and Dex should keep you from being hit at all.

dittrich
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Personally I'm not a fan of opposed checks at all, reducing as many things as possible into passive values feels superior for running a game. If I could I'd prefer if NPCs are just a collection of passives and players (dice addicts) do most of the actual rolling.

ultrazerglings
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Sortof funny, seeing this. 4th edition D&D came to very similar conclusions as far as always wanting attacks to be rolled vs. a static defense number, even if it was something more nebulous like a mental defense. Not a bad route to go down. They didn't simplify things down to 2 defenses, though, and went for 4 (Armor, Reflex, Fortitude, and Will), which will have some advantages and some disadvantages over what you're doing, I suppose.

CeleriaRosencroix
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What is Force damage? If it damages a target through kinetic force, how is it different from Bludgeoning. I think it's a misnomer if you mean damage generated by pure magical energy, and I would suggest changing it to Eldritch damage to go with Holy and Unholy.

LordOz
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