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Exporting from Maya to Unreal Engine with collisions
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A quick run down on the process of exporting meshes from Maya to Unreal Ed with collisions for those of you who are having problems like I did when I was trying to figure it out. There's a lot more to the creation of collisions and considerations to make, decimation and stuff that I don't get into but here's a quick outline to help you on your way.
If you're looking for more information about collisions check out the Unreal Ed page on the matter:
If you're looking for more information about collisions check out the Unreal Ed page on the matter:
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