Sci-Fi Animation Loop With Geometry Nodes (Blender 3.4 Tutorial)

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In this Blender 3.4 tutorial we will be creating a Sci-fi inspired looping animation in geometry nodes!
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Christmas Sale
Use Code - d3holiday
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This is slowly giving C4D's mograph a run for their money and I'm here for it.

ArthurBizkit
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for anyone that is having trouble at making your emissions glow on the cubes, just enable screen space reflections in the evee menu. i had the same problem and i know what it feels like when you get stuck on an awesome tutorial

Shattered
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Really enjoyed this tutorial. I loved the combination of texture shaders and geometry nodes! Also loving the Realtime Materials Addon. I use it in nearly every project I create. Keep up the great work! As always, I can't wait to see what you come up with next.

chris
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Unbelievable how you operate in this 3d software! Thanks again! It looks so great!

joshuaschoorl
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for i appreciate that part of geo nodes and shading. thanks so much happy new year d3d

ssalitrust
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Wow, what a nice tutorial, thank you so much for all the help you give to the Blender community, you are a great inspiration! 😍

ivanorlandinidesign
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Thanks Ducky 3D, I have learned a lot from you over the years. I enjoy your tutorials very much.

twisteddigital
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recently got into blender and i remember watching your tutorials thinking woah if only i could do that that looks sick! well, got your shading tutorial and well maybe i can now :3

zynthshark_music
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Anyone who is having problems with Emission to show Bloom effect, activate the Bloom and Screen Space Reflection in render properties!

drakoontag
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Just discover your chanel few days ago. And I realy admire your work. Congrats It's beautifull and well explain ❤❤💙

ranska_x
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For the peoplr who is having trouble with the animation at 14:20, try cheking normalize on both noise textures.
BTW: super tutorial!

kfefswq
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O melhor que já fiz. Muito obrigado pelo conteudo .

denilsona.l
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Great tutorial. Easy to follow, great results, good job!!

FYI, the French word in the camera settings is pronounced "pass par too" :-)

TomWDW
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This is very cool!
Not to disctract from the core idea of geometry nodes, but I was thinking/wondering about geometry nodes and Mandelbulb 3D?

graphguy
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Wow, talk about being at the right place, at the right time! Very nice job! I am an Uber noob at this, but this is exactly what I need for a business presentation at work. Can you still select individual cubes and manipulate them manually before you export it? Thank you for putting this out there. Appreciate what you do. 👍

xeektdx
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Can't wait to see geometry modes getting bigger than MoGraph🔥

aahritya_tv
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amazing. you've managed to one-up your self

AmoghBandekar
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This is super cool! Thanks for sharing! What's the reasoning behind using two planes with geometry nodes? This can all be done on the single plane/set of geometry nodes, then all your controls are in one place. On the "wires" I just added another transform node after the combine geometry node (before the mesh to curve) then I am able to move the "wires" with the geometry nodes. I guess having each set of geo nodes on a separate mesh helps keep things organized.

qbrd
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Thank you, great tutorial! I'm confused though since my "tubes" for some reason remain visible all the time... Would that be because of texture material or geometry nodes set up?

maxym
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I'm thinking of maybe combining this with your rotating building tutorial so I make an actual city and make the camera fly by it but also make the buildings "dance" up and down and make their position somewhat more random, like not a square grid but I need to understand a bit more stuff for that

robertbencze