New ML Deformer sample available #unrealengine #shorts

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Explore how Unreal Engine machine learning technology can be used to create a high-fidelity real-time character with deformations driven by full muscle, flesh, and cloth simulation.
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Dive in and play!!! Its a free project and a ton of fun to break down/reverse engineer. Reccomend watching the webinar as you unpack the project

LoganPinney
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yo this is huge for traditional artists as well

disconnection
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My idea is that ultimately, the muscular structure of humans is not fundamentally different internally, except for differences in size. Once a detailed simulation of muscular structure is established as a base, regardless of the form of any person, it will ultimately be in the human form. So, could we potentially solve the problem by wrapping the external appearance onto the base through simulation?

Wellbeing_Kim
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Whoa I thought this was a real person!!😦

arbsan
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looks good, but you have to make the process easy to use..

naeemulhoque
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Okay, but how's the compilation stutter?

BoomSlang
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Ok thanks, but where are the games any close to this? Like just 1/10 close pls? :)

Blazn
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What the actual….how the fu…what deal with the devil did you have to sign to achieve this

chancylvania
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To make it work in Maya then send back is a pain. Please remake it more artist friendly

RonnieMirands
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This is absolutely, hand down, completely mid blowing stuff.

jacquesbroquard
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Hello everyone just wanted to say I’m developing a blitz the league style football game on unreal engine 5

Phantomsoftwaregames