Collision Detection and Gravity using LWJGL

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This is the second video of the series, which has the update of introducing collision detection and a movable first person camera to the original scene. A few updates to the camera should be in store for the next update which should allow strafing. A menu system will also be a goal of the next update.

I appreciate any comments or feedback. I also will take into account any ideas you might have. Until next time!

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I implemented everything myself. Although the physics are not very complex yet it is a true simulation of gravity and collision. Thanks for the comment :)

KatalystGames
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@CanadiensUnplugged Try the LWJGL Wiki. I'm just starting to learn the library and it seems helpful so far.

micthiesen
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@KatalystGames Do you have any suggestion on some base 3d physics tutorial?

JosephLouisLagrange
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Any chance you'll release the code?

kovertopz
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Hi-I'm getting to know Java it self. I'm in the works on developing my own game. I would like to know any good recourse to look into for developing in lwjgl?

MrNathanShow
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