How One Glitch Changed Fighting Games Forever - Rise Of The Combo

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Combos and fighting games go hand in hand, but what if we told you that their origins can be traced back to a glitch that would go on to change gaming forever?

This is the story of how one glitch influenced the way for how we play fighting games today.

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#fightinggames #gaming #streetfighter
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Update: Contrary to what we said in the video, L-canceling, and Wavedashing in SSBM are not glitches and were actually features that the developers knew existed. These were later removed in later versions of Smash as the devs felt they made the gap between beginner players and advanced players too large.

What fighting games do you play?

Akshonesports
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Combos didn’t just affect fighting games. A ton of action games decided to adopt a combo system and make it work for that game.

captainjjc
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Combos even manage to got out the fighting game genre, even games like Bayonetta, Devil May Cry, Nier Automata, Final Fantasy, Kingdom Hearts, hell even games that have nothing to do with fighting have combos Fighter really was a revolution and still is.

Kusanagikaiser
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Imagine if they just said no to combos instantly....

endy
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This channel is becoming a true competitor with thescoresports.

Monke-fjqz
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06:03 when you kick enemies so hard, they turn into Ken.

bunnyfreakz
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While you could probably classify wavedashing as an exploit in Melee (though Sakurai himself told people about it in a forum in 2002), l-cancelling is certainly an intended mechanic. It was in Smash 64 but in that game removed all landing lag. It was re-balanced in Melee to halve it instead.

troublesomesheep
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When a car is the reason why noobs get destroyed in less than a second

luckyloser
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"Competitive Farming Simulator"
Geez, what a world we live in that these 3 words are put together unironically

JoelElRican
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Crazy to think this started as a glitch and the devs at the time were like, "yeah nah people won't really take advantage of this". Fast forward to the infamous Daigo @ Evo comeback... insane.

paulvenn
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To be fair to the developers. Back in the day in the local arcades most people couldn't even do the special moves let alone combos. I feel it wasn't until champion edition people that people started to build strategy and skill. (man I miss arcades )

fakedemocracy
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The combo system made those fighting games more awesome, interesting, satisfying, frustrating and joyful all at the same time.

rolandoruiz
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Wow, even one of their oldes releases had 8 different versions. They've really held on to releasing the same game with exciting new adjectives from that point on.

OneBrokeBloke
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Happy to have made the _smallest_ cameo here, haha. Always love the stuff you guys put out!

atWisely
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It’s hard to imagine the world of fighting games without combos.

Ridlay_
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Dude, I followed you guys for the OW content, but I honestly watch all your videos because of the solid content. Thank you

rossusaf
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And then Capcom took combos to the next level in the MvC series.

KenMasters.
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Wavedashing and l-cancelling are both intended mechanics.

In the first days of melee, someone find out about wavedashing and posted it on some Japanese forum. As an answer, he got a very detailed explanation of what it is and how it works. The user that posted that explanation turned out to be Sakurai himself.

L-cancel was introduced to make it faster to shield when dropping with an arial move. This allowed everyone to have a smoother transition from offence to defence.

So both of these mechanics are intentional, even tho they are overused by modern-day melee players compared to what the Devs intended.

lot
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"b-b-but it's nOt WhAt ThE dEvS iNtEnDeD, you shouldn't enjoy it, it's wRoNg!"










People say that unironically. Let that sink in.

o.o.
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Combos in general became my all-time favorite glitches when I first learn they were originally such in “Did You Know Street Fighter”. I never forgot how I finally got good in fighting when playing Super Street Fighter 4 in my teenage years.

warrenbradford