How an Accidental Glitch changed Ocarina of Time Speedruns Forever

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Zelda: Ocarina of Time speedruns were changed forever in September 2012, when an accidental glitch led to the discovery of a major sequence break. Speedfrog? Hold R lol

#zelda #speedrun #ocarinaoftime
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I guess I can say this here, so I originally started playing on Wii VC, but when i went to college I was lazy and only brought my N64 so i switched (I also ran dk64 at the time, so one console was easier to move). As I was playing for a couple weeks on n64 I noticed I was holding R when mashing text and told myself to stop since it did nothing (other than shield sometimes when the textbox ran out). Obviously I did not stop and this whole thing happened because I switched from Gamecube controller to N64 controller and was trying to hold it like gamecube, as well as me being lazy

jarvitz
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The refresh rate on that microwave display though 👀

Abyssoft
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I would love for a more technical explanation as to why holding r has any impact on things.


Also, this is my first time finding out that there is a frog item in ocarina of time.

wrathofainz
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yea cool vid or whatever can we talk about how damn funny the menu sprite of the eyeball frog is. look at it. what a goofy green blob guy

loubob
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3:20 low camera quality makes it look like he got the frog in real life! Just gotta hold R!

AmberSixtyFour
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This has "Debug Feature they forgot to remove until 1.2" written all over it

Rokushi_ftw
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Mushroom timer CS skip crashing in Deku played an important role in the discovery of Ganondoor for me, since remembering a prior conversation about that is what made me realize you could likely wrong warp through other means than had currently been discovered. The day after discovering Ganondoor I went into #zelda and brought up some of my other ideas, which lead to confirming the credits warp with frog timer, and also, maxx mentioned that duping over the trade item would cause the timer to reload your current room, adding a couple more new WWs to the pile.

canadianstickdeath
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No you dont shoot for the moon, you shoot for the sun to get the fire arrows 🤣

KronosCuteTiger
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this sounds like a rumor you would hear on the playground. Want to complete the Big Goron sidequest early? Just hold R while talking to King Zora.

PrincessLunaBrite
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This is one of the most beloved (and therefore most played and most picked apart) games of all time, so there's definitely some tricks that you see and wonder how it took so long to be discovered. The "hold R for frog" is definitely one of them. Later examples include equip swap and lunge storage; tricks that are available on all versions and very easy to pull off, but weren't discovered for 20 years or more. There are also an almost uncountable number of crazy glitches you wonder how anyone ever managed to figure out.

iankrasnow
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Speedfrog and Holding R, a classic combo

SeedyZ
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LunaticJ: A Zelda game where the final boss is a dragon? That's pretty awesome, not gonna lie
Nintendo: Hold my sake

Gota
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Why does holding R cause this? Can it be used on other NPCs that give items?

zachhawkins
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Idk if anyone has said this yet, but in your sponsor section, the text on screen says "LUANTIC50" not "LUNATIC50"; just thought you'd want to know.

HolyHolyHandGrenade
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speedrunning butterfly effect in progress

mattguy
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I'm absolutely here for all of this niche speedrun content from you, Lunatic. Keep up the great work <3

me_carlf
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10:59 yeah imagine having a dragon as the final boss in a zelda game how cool would that be?

Rin_
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Huh, so if I understand this, interrupting/delaying the animation where you receive an item from an NPC allows them to advance to their next state before the 'you get the item from this person' triggers, which under some circumstances causes an item from a later quest to be spawned instead? Clever!

Matz
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This is like how you can get the gold scale early as by holding Z+R in the fishing pond

Glozboy
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I love stuff like this
Reminds me of Item sliding in Wind Waker HD
Its so cool how a single accidental discovery can change a game forever

lucasnothere