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Create Your Own Map in Crusader Kings 3! - Custom Map Tutorial
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This is how to create your own custom map in Crusader Kings 3:
2. Change the path in the descriptor file
5. Open the mapeditor, using -mapeditor as your launch option in the steam game settings
6. Repack your heightmap in the map editor for it to be shown
7. Keep on editing your heightmap/edit the visual terrain in the map editor until you are happy with it, then save it and close the editor
10. Make it one color by adding a color overlay
11. Remove all the transparent pixels, tutorial here:
• In the Layers panel, Ctrl+click (or, if on mac Cmd+click) the layer thumbnail to turn its transparency into a selection.
• Use Select Edit in Quick Mask Mode to enter Quick Mask Mode.
• Use Image Adjustments Threshold and set the Threshold to 255, to remove all transparent pixels.
• Push Ctrl+i (or if on mac Cmd + i) to inverse the mask.
• Exit Quick Mask Mode with Select Edit in Quick Mask Mode.
• Make sure the layer is selected and press Delete to remove the transparent pixels.
12. Start painting your provinces, each with an individual RGB-color and no half transparent pixels
14. Now edit the definition file (map_data) to add your provinces, using the following pattern and the RGB-colors of your provinces:
id;R;G;B;name;x;
15. Check if your provinces were added in the map editor
e_empire_tier = {
color = { 0 0 0 }
color2 = { 255 255 255 }
capital = c_county_tier
k_kingdom_tier = {
color = { 0 0 0 }
color2 = { 255 255 255 }
capital = c_county_tier
d_duchy_tier = {
color = { 0 0 0 }
color2 = { 255 255 255 }
capital = c_county_tier
c_county_tier = {
color = { 227 115 149 }
color2 = { 255 255 255 }
b_test1 = {
province = 1
}
b_test2 = {
province = 3
}
}
}
}
}
17. Create the province locators (building, player stack, combat, siege), duplicating the existing entries to add your number of provinces
Edit the map objects in the map editor using the auto-nudging tool, remember to save the game after
This is how to create your own custom map in Crusader Kings 3:
2. Change the path in the descriptor file
5. Open the mapeditor, using -mapeditor as your launch option in the steam game settings
6. Repack your heightmap in the map editor for it to be shown
7. Keep on editing your heightmap/edit the visual terrain in the map editor until you are happy with it, then save it and close the editor
10. Make it one color by adding a color overlay
11. Remove all the transparent pixels, tutorial here:
• In the Layers panel, Ctrl+click (or, if on mac Cmd+click) the layer thumbnail to turn its transparency into a selection.
• Use Select Edit in Quick Mask Mode to enter Quick Mask Mode.
• Use Image Adjustments Threshold and set the Threshold to 255, to remove all transparent pixels.
• Push Ctrl+i (or if on mac Cmd + i) to inverse the mask.
• Exit Quick Mask Mode with Select Edit in Quick Mask Mode.
• Make sure the layer is selected and press Delete to remove the transparent pixels.
12. Start painting your provinces, each with an individual RGB-color and no half transparent pixels
14. Now edit the definition file (map_data) to add your provinces, using the following pattern and the RGB-colors of your provinces:
id;R;G;B;name;x;
15. Check if your provinces were added in the map editor
e_empire_tier = {
color = { 0 0 0 }
color2 = { 255 255 255 }
capital = c_county_tier
k_kingdom_tier = {
color = { 0 0 0 }
color2 = { 255 255 255 }
capital = c_county_tier
d_duchy_tier = {
color = { 0 0 0 }
color2 = { 255 255 255 }
capital = c_county_tier
c_county_tier = {
color = { 227 115 149 }
color2 = { 255 255 255 }
b_test1 = {
province = 1
}
b_test2 = {
province = 3
}
}
}
}
}
17. Create the province locators (building, player stack, combat, siege), duplicating the existing entries to add your number of provinces
Edit the map objects in the map editor using the auto-nudging tool, remember to save the game after
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