Video game prototyping: Point & click adventure

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My two cents about the UI for the next (possible?) stream:
- The mouse wheel is used to switch the different actions/items
- With the left mouse button you walk towards the mouse cursor
- With the right mouse button you execute the action (in case of an item selected you apply it onto another one/the map)
Anyway very nice work, thanks for the video!

erry
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If there any reason why you allocate g_mem dynamically? e.g. g_mem=new(Game_Memory), why not just g_mem = Game_Memory {}? And you don't need to free it, and when you have new memory to use, you just assign it and it will copy it, right? Am i missing something?

greenya