Gizmos // Blender 4.3 Tutorial

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USE CODE "betterprimitives" for 50% frickin off! do not pay full price! it is available until Sunday

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hopefully this tutorial gives you the knowledge to make your own procedural primitives (and more!)

DefaultCube
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I understand that this is a sales pitch, but I truly appreciate how you’re also sharing your knowledge and techniques so we can create the tool ourselves. Your attitude really enriches the Blender community, and it’s a blessing to have someone like you with us. Thank you for all that you do!

DanielOakfield
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This looks like something to be integrated into base Blender, wow.

AtanvarnoALDA
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You can put math nodes on the double lines as well, so in the cases where the gizmos are moving off of the geometry as you move them, you can change the math so its stuck to the edge.

_evildoer
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You're a wizard, mate. I hope almost all your days are truly excellent.

overseastom
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For people having trouble understanding why you slot the value into the gizmo and not vice versa:
The reason it passes the output into the input is because you're passing in a reference, not the value. This is why there's a pointing symbol next to it; it acts as a pointer to the value in memory. The reason here is "because computers."

viola_case
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nice component, great work! but it's adding more clutter to our node setup XD

HarryMcKenzieTV
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I've been waiting for non-destructive primitives for years now...

TheAmazingCowpig
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man i didn't even know they've added gizmos!! thanks a lot for making goodies from unseen stuff!

danialsoozani
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5:06 Can also slap an Absolute node between Group Input and Vertices X input, so it will increase vertex count in negative direction too. Doesnt solve the problem of the operation being inverted when looking from the other side, but oh well.

RockMedved
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This guy just revolutionized Blender and gets only 20k views for it nah this can't be

paulboncar
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Thank you so much! Gizmos were so weird for me hahahaha

BjornvanderScheer
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Such sweet geometric nodes writer! I bet the girls are chasing you around!

yurylikhachev
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There's a huge problem: these primitives do not have procedural UVs...

BrentonWoods
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This should be added into the mainline release tbh

KyleNally
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Sounds cool, id like to see this in action. like it being used in an actual workflow.
Does it stay non destructive if I add an inset and an extrude or does the modifier have to be applied, so that I can edit the mesh?

backyy
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These look great, and a no-brain add to my list of essential add-ons, but as a longtime C4D user it still boggles my mind that a product like this is even necessary. The idea of not being able to adjust the parameters of primitives after they've been created is pure insanity.

maddogUK
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Quick question, cos I just bought your Better Primitives but I'm still a noob - I notice that when I assign a material to a Better Cube (specifically one of the carbon fibre materials from Ducky3D's Realtime Materials set), it doesn't show any of the "weave", but only the base colour. When I drag the same material onto a standard cube, it textures it fine. Is there any intermediate step to quickly get the UVs back?

overseastom
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Did they fix the gizmos yet so they work with auto key?

FruitZeus
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such a awesome tool - is thera a way to kind of make a break point in the mod setup to edit the verts for example - like in 3dsmax?

fifdesign