Completing the Illusion: Accurate Depth of Field in ICVFX | Unreal Fest 2024

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Depth of field has long been tricky to manage in ICVFX—with either not enough blur on the wall or too much, what is the correct amount? Incorrect depth of field is one of the main culprits of LED wall shots looking obvious.

In this session, we’ll explore how Unreal Engine 5.4 has the answer with the new ICVFX Depth of Field Compensation feature. Solution Architect Ben Kidd will take you through this game changing tool and share with you everything learned along the way. Sharpen your on set knowledge and focus on achieving the most realistic shots with this fascinating deep dive.
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I was so excited to see that this feature was added in 5.4, we struggled so much with this problem during a shoot earlier this year. Thank you Ben for this excellent walk-through of your investigation and problem solving processes!

Omnicrola
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Insightful, Great presentation -Thank you!

emanfinding
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Tried it and it doesnt seem to be visible in the camera settings.

mmmcgyver
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Plz make more tutorials about control rig🙏

timbrazh
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We still can’t have hair grooms out of focus without artifacts - wish Unreal would share their secrets :)

virtualfilmer
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It's cool but the perspective of the bg is not good

ak-gieu