Amplify Shader Editor Tutorial - Scriptable Render Pipeline

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Wow. You guys just made my day. Here I am sitting in the new unity 2018 shader editor and hating life. I bought amplify awhile ago and was sad I couldn't use it when I switched render pipelines. MY GOD. You guys are the best!

corshmell
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For some reason I figured with shader graph being out my purchase of amplify became obsolete. But honestly, it's far from being that. I mean, shader graph has so much to enhance. Like custom lighting models (cel shading, pastel/watercolor shading and shadows and so on) and basic functions ! Can't wait to get back into Amplify :D

devilblackdeath
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Thank you so much for this! I was beating my head against a wall trying to figure it out

danaloud
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Hi that's super nice to set up, the problem is that now we don't have a template for creating UI shaders or Post processing shaders, will that be something that you guys will update in or are we stuck to using the default pipeline if we want to use Amplify?

Thanks for the response

Giant_Swing
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Having major issues getting this to work, lots of consol errors. Also hdrp supposedly now sorted is not setting up. Really desparate to convert some best selling shaders... Please help with a hdrp video.

Polytricity
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Does this support opacity masks at all? I cant seem to figure out where to do that

rosati
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So when will it be available on HD Render Pipeline?

ericsheng
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Is there a way to start the editor, in the book of the dead?

CryBlend
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Too hard for understand. Not easy to know how can it be implemented in our games.

PHPLanceRU
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what's best way to get volumetirc lights in Quest?

underbelly
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