Set Walking As Default State - GASP

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Combat Fury Integration - GASP

I couldn't find this solution anywhere online, and I spent WAY too long trying to figure it out. So, I had to create it. If you're anything like me and have 'big dumb brain syndrome,' you'll appreciate this video! lmao

Basically, all we're doing is making it so the player starts walking when we play the game instead of the default jogging. Then, we can press the walk button, and the player will jog. We do this by simply changing the 'wants to walk' variable from false to true.

#unrealengine5 #tutorial
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With the release of 5.5, there's a new way to do this, but it's still really simple. Go to your sandbox character blueprint, find the 'Character Input State' variable (you can find it in the Input category), select it, and toggle 'Wants to Walk' to true.

if enough people want the video sure I can make it but it would really be a 10 second video

Clydiie
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Look forward to your next video thanks!

WAR_
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Anyone looking to do this in UE 5.5, look for the Struct file 'CharacterInputState', in Blueprints/Data, and there will be a tab in there called default state that allows you to check wants to walk.

NinjaSonar
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this is kinda how i want it but i wanna have it like default walk and when you press shift it starts to run any idea how to do that ?

PuniieGodx
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How did you do the character? if i put my character and retarget it i need to have 2 meshes, retargeter tag and the one with my character is a bit delayed and does not suit the inventory animations and stuff

Spinkl
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Hey quick question. I would like the standard speed to be “walking” and when I press the left shift key, the character to jog and when I release it to return to “walking” speed. Sounds simple and it probably is, but somehow I can't get it to work on this project. Any ideas?

DhulQ
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great video, where did you get that character btw?

MorningStar
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Ive been thinking about buying that character do you think I should or wait for sale

MorningStar
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Hi Clydiie love your videos i recently got AGLS, and a blueprint called Zombie AI. But how can i make AGLS deal dmg to my zombie blueprint?

magedmohammed
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How did you start with black theme on level?

MorningStar
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yo i've been trying to set up my own character into the gasp project and i couldn't do it, can u teach me how to? thanks.

PAUDURO
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Yo thank you so much for this 🙏🏻
Is there a way to have the state set for a level. For example if I want one level to be like a battle where the character gets hurt and the next level I want the character to be in an injured state. Is there a way to make the state start tied to the level? 🤔 I really hope that makes sense lol

HeyRnold
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I don't seem to have my character blueprints look like that. Is this 5.4? I'm using ThirdPersonCharacter starter project

exgaiden