How To Create Moving Platforms (automatic looping) - Unreal Engine 5 Tutorial

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How to create moving and looping automatic platforms in unreal engine 5. We will create a unreal engine actor blueprint, add a cube in the viewport, scale it and put in in the scene. Next we code the blueprint logic with a timeline and looping conditions. Now we get a platforms that plays automatically and goes in reverse while the player can stand on it for some cool gameplay.

#unrealengine #gamedevelopment #Buvesa
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THIS IS AMAZING!! So clear! So concise! and I love how you explain WHY I have to do certain things (Like why I need to add the delay node) this is such a fantastic tutorial!

Nico-hmmk
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Thank you so much.. just learned in 30 seconds what a udemy course stumbled through literally for 2 fucking hours... thank you good sir

MrDmadness
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Thank you. "Blueprint Mover" works in UE4.27. The old tuts were telling how to do it using Cinema, which I hate because it's level specific, and the Movers/mesh references kept getting reset when I save my map as a new file name.
3:30 Also you explained how to hook up the loop - to reverse the Animation.
PS in UE3 moveable meshes were called "Movers" but idk what they were called in UE4 - so it was hard to find a Mover tutorial without using Cinema (use Blueprint and internal Play timeline node instead).

kenalpha
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THANKY YOU SO MUCH, you just sloved my ai patrol problem that months of researching couldnt

krevesstcreps
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Thank you man, this is exactly what I was looking for. Cheers.

opanincaricott
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Thank you very much, you helped me and now i have not any suicidal thoughts!

ycttkjg
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So gooood! So simple and so powerful ... Thank you! So many tutorials out there with so much unnecessary information.

David_Fernandez
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Nice easy tutorial, if you wanted to create multiple platforms moving with different speeds / distance, would you make each unique BP or expose some variables that can be set in each instance?

niltsor
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At the end, when you added a delay after the platform reaches the end, it only delays for one end and not the other. I fixed that by setting my timeline duration to 2 seconds, the delay before the branch to 2 seconds, and a 1 second delay going into play and reverse.

elantrauma
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how can i loop an object that moves between 2 target points

PACBRB
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Thank, I know now the base for a rythmic game

ouassimboucetta
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Do you know how to make the pause work at both ends? Thanks for tutorial.

TheosResearchDiary
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If it's within your capabilities, i would love to see a tutorial on attacks with hitboxes

eugene
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Hi

Do you think this is also possible in VR? I tried it but i fell through the platform.

jephthahsigg
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how would you make it so if someone goes in a trigger box this happens?

bbomberz
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I'm having problems doing this with an object that I didn't create but downloaded, for example a 3D object downloaded from quixel bridge, I manage to make it move, but never in the direction I put it...

moises_mendez
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It doesnt stop at the end! Just Continues!

svendkorsgaard
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Hi, and thank you for the videos. I have a slight issue though. I'm trying to make a wall that moves up and down, to throw off player timing in a running game. This works brilliantly for the first cycle, but after that, the delay no longer fires. Any tips? I can show the visual code if you need, and thanks again for the video.

lchippiejey
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Excellent video! Thank you! Question though, is there a reason why you just didn't check the "loop" button in the timeline? I did and that did the same thing as the nodes you placed after? Haha

tiedtkeio
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How is the distance controlled? can it move further? then the 20 or so feet?

nathanp.