CRYENGINE - C++ Tutorial ( Basic ) Part 1

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Thanks for the tutorial!
Come back man, we need your C++ programming tutorials

Diamond_Kill
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Great tutorial brother I really needed that thanks for your help.

krushilnarola-ugd
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This is a very good tutorial. Please make a tutorial about saving and loading global data.

angryralphs
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Quando possuo a entrada GameSDK.dll na seção shared libs, o editor dá crash!

alexandreknopp
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C++ is scary. Mostly because I've rarely used it and have done most of my programming in C#, in the past. Although, I do enjoy programming in C++, it makes me feel smart. How did you learn C++?

Edit: Well crap I'm getting 10 errors in the header file. I have no idea why either, all I know is what it says:

virtual void Initialize() override;
virtual Cry::Entity::EventFlags GetEventMask() const override;
virtual void ProcessEvent(const SEntityEvent& event) override;

Returns this error: "member function declared with 'override' does not override a base class member"

CStatusComponent() = default;

Returns this error: "explicit type is missing ('int' assumed)"

virtual ~CStatusComponent() = default;

Returns this error: "invalid destructor declaration"

static void desc)

Returns this error: "function is not a type name"


desc.AddMember(&CStatusComponent::m_StatusParams, 'stat', "StatusParams", "StatusParams", nullptr, SStatus());

Returns this error: "incomplete class type "Schematyc::CTypeDesc<<error-type>, void>" is not allowed."

desc.AddMember(&CStatusComponent::m_StatusParams, 'stat', "StatusParams", "StatusParams", nullptr, SStatus());

Return this error as well: "class "CStatusComponent" has no member in m_StatusParams"

And finally:

SStatus m_StatusParams;

Returns this error: "incomplete type is not allowed"

cptray-steam
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Hi man, can you explain how you changed logical operators rendering style

olegfresi
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Thank you
But please make fps tutorial

abbas
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Does Cryengine 5.6 supports visual studio 2019??

abhijitleihaorambam