How You Can Create A Player Character with C++ - CRYENGINE Tutorial

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Tutorial Author Nick Gillin shows you how to create a player-controlled moveable character from scratch using C++ in CRYENGINE 5.7 LTS.

Chapters:
00:00 Introduction
03:09 Creating and Preparing our Project
11:09 Adding Components
22:20 Adding WASD Controls
58:35 Adding Mouse-Control
01:31:20 Outro

#CRYENGINE #tutorials #playercontroller
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when crytek said "it's crying time" and cried all over the place i felt that, truly one of the most engines of all times

jayunderscore
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This video is simply fantastic. I’m a beginner in C++ and it has helped me improve my understanding of programming in Cryengine. I hope the lack of new video tutorials is because the production of Crysis 4 is taking up everyone’s time. Having said that, I’m still looking forward for a root motion tutorial.

Hiuzk
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For me as a Programmer C++ coding in CryEngine is such a pleasure:) and its so easy and intuitive... keep great work...

opengldirectx
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I hope cry engine makes a comeback. This is truly the gold standard

leeoiou
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Yes FINALLY
I was longing for more gameplay development tutorials instead of art based tutorials

Xxnightwalk
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I loved this video, we need more videos like this, great job.

gatita_liliana
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Cryengine was first engine I ever tried.
It would be awesome if there was more content like this, I would love to learn more about Cryengine!

DominikMorse
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Thank you for such great video tutorials. It's so cool to watch such tutorials as a master class, I hope in the future you will be able to make video tutorials on other topics of creating games using CryEngine. I wish the CryEngine team success in future achievements!

Diamond_Kill
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In his latest Tutorial, Nick teaches you how to create a player-controlled, moveable character!

cryengine
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i spent so long trying to find a tutorial for this

DiaviceCat
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I love it keep doing tutorials like this.🔥👍👏

ahmedgs
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You guys finally realized your mistake and now posted easy to follow tutorials, but I still hope you guys can make it easier to use the engine

Die_Mittsommernacht-Fantasie
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if i want to make a multiplayer game can i just keep all the network relevant code at the beginning?

boyohoyo
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Hello

Firstly, thanks for an amazing tutorial to get fast started with setting up a player character and also for exposing variables to the sandbox editor.

I am new to CryEngine, so I have some small question :
* firstly, adding the input to the GameplayStarted event has no benefit as far as I have seen, the Initialize function is called first on the component. If this was different, the m_pInputComponent would be nullptr and it would crash ( you can check this by adding 2 breakpoints, tried it both on editor as startup project and on GameLauncher as startup project). I could not reproduce the bug where your input does not work but is there any better practice for setting input up? Also, what happens if you are changing the entity, for example you are getting into a car, or you are controlling some other entity, how we handle input in that case?
* secondly, the GameplayStarted event seems to be called a lot of times. As far as I have seen in the engine code, registering an action deletes the old action and adds it again. Why is GameplayStarted event called multiple times during gameplay?

Another small question, is there a way to set the editor default level?

silviuilie
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Is forward declaration a better way to go for these components? Especially for a larger project

DevGods
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hello cryengine, I was wondering if you could add this to your marketplace as a free asset. thank you.

mroats
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This is the video you should've done long long time ago

slamfackx
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Me: "Oh... Great, tutorials from DEVs(?)"
Teacher: "Just delete all of this"

truemiroto
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any tutorials on EKI, i can't find any resources on the topic ?

KentVejrupMadsen
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at 1:30:02, Why do we get 0 values as defaults for max and min, we set them 1.5f and -0.85f?

olegharput