Rigging With Geometry Nodes on 'Wing It!'

preview_player
Показать описание
Geometry Nodes was used in a variety of ways to rig characters and props on the latest open movie, Wing It! In this class, Demeter will show off the different layers of techniques and node groups that were required to construct the mouth rigs on this production; UV-space deformations, using curves instead of bones to deform flat geometry, rigging curves with CloudRig, and more.

"Rigging With Geometry Nodes on "Wing It!"" by Demeter Dzadik --

#BCON23 #b3d
Рекомендации по теме
Комментарии
Автор

This is a brilliant video, one I've been looking for for years! I'd be really interested in learning how you now get the inner mouth to work (connect to the lips)

shinhing
Автор

This rig is absolutely psychotic, I have no clue how this was figured out

fantastic job

SunnyIsOnline
Автор

Can't believe I'm 3 weeks late to this. THIS IS AWESOME! The Blue Sky Peanuts Movie rigging system lives on! I've been wanting to tinker with geo nodes to attempt something like this, yet here you are sharing the assets! This is awesome and so generous! Thank you! QUESTION: why spline? Why not rig the 2D mesh with armature deform? I don't quite understand the advantage of this "iterative curve deform" when you're already limited by the 2D mesh.

TimDownsAnimation
Автор

This is awesome!

I´ve already been wondering how you guys did that mouth rig from the "Wing It"credits
Great video. Keep on going🔥🔥

blendcreator
Автор

Man that was really really helpful
you and your team that works with are geniuses in blender♥💙💙

sajjadabouei
Автор

46:43 nice it also transfers movements perpendicular to the "uv" plane

artspam
Автор

Amazing stuff! May I use these node setup for my projects?

miyalala
Автор

16:11 can yall talk about making these attributes because this is my first time seeing that.... I totally thought you were going to use a vertex group but then you did magic and no one is talking about it....

FancyFun
Автор

46:50 Hi @demeterdzadik, what should I press to pose jerry assemtrically because it is symmetrical by default. I tried shift+x but doesn't work. Thanks in advance!

shapeit
Автор

this looks amazing. allways wondered if you could pucker the lips tho with this system. like pulling the lips outwards for like a kiss or somthing

alvarosuperman
Автор

This is very cool. So can I not use cloudrig if I am using 4.0.1? I tried adding all the past version into rigify and it wouldn't recognize any of them. And the stand alone addon zip can't be loaded in 4.0 either.

gumball
Автор

He keeps mentioning "Simone's talk from Yesterday."

Anyone knows the title of the talk?
Please share

ObilloFitz
Автор

How do I make that pie menu that changes the editor space?

binyaminbass
Автор

Cant this be done with duplicating the headshaoe and shrink wrapping the rigged head to the duplicate head shape?

GarviHere
Автор

I really hope this could be a single addon.

Wa_Animation
Автор

I tried to watch this video, but is incomprehensible.
Fortunately i got this ".blend" to learn this nodes.

Jose-Premium
Автор

how it work for real mouth, because u need to fill it ?

pakodagamer
Автор

Can we get access to those geo nodes set ups you imported?

infinieye
Автор

So, can anyone point me in the direction of the actual files? Id like to get my hands on those geo nodes.

leowheeler
Автор

This is pretty similar to how sonic mouths are done, just without the UV transferring

gonderage
welcome to shbcf.ru