Blender 2.8 Addon Development Tutorial for Beginners

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Here is a new Blender 2.8 beginner tutorial for addon development with Python.

We are creating a simple addon with Visual Studio Code and the Blender Development Extension made by Jaques Lucke.

I already created a video tutorial for this that you can find here:

See my social profiles here

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I would love to see a series of 2.8 general scripting tutorials. This is great start. Thanks!

FredLarsonKFL
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Thank you for your fantastic tutorials, Jayanam!
For anyone who's trying to adapt what's learned in this tutorial to their own add-on:
Panel's and Operator's "bl_labels" has different syntax, one accepts "_" and other requires "." in the names. this got me stuck for a bit until I figured it out :)

artd
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Such a useful video, I always come back to it when I need to start developing a new addon for myself

globglobD
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awesome, how can we make an addon to make the simple human armature into IK friendly addon?

KriGeta
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very useful tutorial ! I use Blender 3.5 now

ethanxie
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Cool tutorial. I wish there were more videos like that. Thank you for sharing.

ritageraghty
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I was about asking you to make a video like this one, and found it 😁 thanks for good content!!!

pc
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Really good stuff. Thanks for sharing.

ChippWalters
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Thanks Jayanam, can't wait for the next episodes.

stckman
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The Python scripting only gives you things you can already do with the UI. What if you want to make your own custom modifier or shader or something?

tristunalekzander
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Bro i need your help regarding a addon for blender.
Its an addon maded by someone for importing exporting models of a game.
But due to some reasons i need to change the normals settings of the model. I successfully do it, but after exporting that model with that addon and reimporting it, the desired results is not achieved. Basically i used data transfer modifier to do the desired work(for making custom normals) but that modifier doesn't export that task or doesn't take into consideration that task of data transfer modifier. So i need someone to edit the script of that addon so that it exports the data transfer modifier results along with the model itself.
So can you please help me by editing that script.🙏 Because i myself don't know about editing those things

SanjayVerma
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Thanks for the tutorial Jayanam! I can get the script to work in Blender 2.8 by moving the folder over to the blender scripts folder but I can not run it from within VSC. I get a "path is not blender" error when I try to run "Blender:Start" from VSC. Not a big issue but thought somebody might know why? Most likely user error. Thanks again for a great tutorial.

evanmackenzie
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i never know about this is how they make add ons
this was really cool. guess at some point i have to learn paython and C++ for UE4

I would love for you to make a video talking about paython and C++/# .. and which one to learn for the time being and for the next 10 years maybe and the way a new comer should go a round study it.

i really enjoy what you make and wish it was longer :)

keep up the hard work and thanks for everything man !

Userdoesnotexit
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Thank you for your tutorial. Can I download the files used in the tutorial?

花井拓
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Thank you a lot for this tutorial, really appreciated!

thinkinmonkey
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Hi mate. Could you make an add-on, all select, addons? it is very tiring to select each addon separately. Thank you!

Sebastian-Florin
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I get no module named __main__.MyClass when I try doing what you did with the from .MyClass Import, can you explain? I'm using MyClass as the file name instead of test_op

IchBinJager
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I tried to put a breakpoint in execute test_op.py but it didn't stop at the breakpoint. Do you know why? It works for me when I use your fast-carve addon, but not in this test_op.py example. Thank you.

ThuNguyen-qnts
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This is an awesome Blender tutorial I love it.

Numocron
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Thank you for sharing this informative video! 😃

pandarzzz
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