Ross's Game Dungeon: TrackMania² Canyon

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Ross searches for truth and racing in TrackMania² Canyon.

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It wouldn't be an Accursed Farms video if Ross didn't talk at length about the apocalypse.

PangolinMontanari
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Dark City _"A man struggles with memories of his past, which includes a wife he cannot remember, and a nightmarish world without a sun"_
Ross's Game Dungeon: TrackMania² Canyon _"A man struggles with memories of his past, which includes graphics he cannot remember, and a nightmarish world without shadows"_

walterw
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“I suppose I could end the video here, but let’s keep going”

Ross, at minute 4 of 51

sharktasticsarah
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Maybe the A.I. cars have speed limiters, and the painted speed strips on the floor disables it for a few seconds?

Larry
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It warms my heart to see that, even after all these years, those scientists in the server room are still bumping their music as loud as ever.
(1:33)

Nihilvale
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What I love about this particular game dungeon is that Ross is right when he says you can quit the video after he summarizes it in the first 5 minutes. You *could* just leave and go buy the game for the price of a sandwich. What makes the rest of this game dungeon special is the fact that Ross just goes to town with very minor aspects of trackmania 2. In this 50 minute video, Ross spends only about 15 minutes talking about the main game. The rest is an apocalypse theory, a graphics scandal, and reviewing the other trackmania games. Very little is said about the gameplay at all, and it’s mostly just talking about very small details and digging so far into them he makes what should be an extremely short review into almost an hour of talking. This is why I love this game dungeon episode. It’s also why I love and constantly rewatch the super cult tycoon episode, where Ross shows off his extreme knowledge of cult running. Ross talking at length about random things is my 2nd favorite way to kill time, and it’s extremely entertaining for a boring day.

randomperson
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I've been a part of the TrackMania community for a few years now, so watching this was very interesting! Plenty of valid points here, though I did want to provide some clarifications. First off, TrackMania 2 is *technically* TrackMania^2 officially, but the community overwhelmingly just calls it TM2 as if it were a sequel. The idea behind the ^2 was that Nadeo didn't consider this a true sequel to the original TrackMania games, but did consider it significantly different. All the TM2 games are technically part of the TM2 package as well, which is why they seem to be the same game. The biggest differences are the environment and vehicle; each vehicle performs very differently from its counterparts.


You can definitely play classic Valley with it like you do Canyon.


You mention TM Turbo a bit. Just to be clear, this game was intended solely to provide a TM experience on consoles; all other (major) TM games were PC exclusives.


You touch on the "player expansions" late into the video. These are technically titlepacks, and Nadeo doesn't sponsor any of them officially. Nowadays, you just need 10 registered users to open the pack locally before it can be featured on their storefront thing. I'd recommend looking up the RPG titlepack for crazy environment changing courses, or look for the TMOne titlepacks for handmade updates of the older environments. I believe the TMAll titlepack also allows for splitscreen multiplayer in the latest version (the functionality exists, but you can't access it normally for whatever odd reason).


I've never thought about the lore in TrackMania before now. I think I'll be subscribing to your apocalypse theory; the old Desert environment does have UFOs (though that's only in the Nintendo ports)...

Arkive
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"We're very concerned about people pirating our games" says the industry that kneecaps their own games and puts road blocks in front of the paying customer.

RandomPerson
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The "humans" in the Stadium cars are clearly androids. Or better yet, they're just dummy torsos built directly into the machines.

TsunogaiDanshaku
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"Hi, I'm Ross Scott and here's my headcanon for a racing game."

refutonefandus
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I want you to know Ross that "Once it becomes as Cheap as a Sandwich" Is my new measurement for value in a game. I thank you for that.

NotTheWheel
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"Don't let anyone tell you you can't have a Mad Max reality!"
- 19:25, Ross encourages his viewers to pursue their dreams.

jamestown
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Wow, flat out removing splitscreen is some real BS.

elliegray
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Hearing Ross talk about Half-Life just feels so weird

hexenh
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The actual plot of this game is that there's a general AI in charge of a deep learning AI trying to perfect a self driving race car neural net, and as the neural net approaches a certain point it makes less and less progress, so another neural net is made to build more and more ridiculous tracks to keep the car's AI fed with fresh data and challenges. This all spirals out of control and the humans that made the AI attempt to shut it down, but the AI has figured out that the humans are going to shut it down so instead it exterminates the entire human race so it can perpetually build racetracks and race cars on them forever.

HionV
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"and once again I get to prove I'm not crazy"
-Ross Scott

theinventor
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11:45
"But we're getting off track now"
I chuckled

NieOrginalny
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"This is a post-apocalyptic game."
>Subtle Fallout 2 music kicks in
I love you, Ross.

leftypistolero
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Trying again and again to to get a millisecond faster is exactly what AIs do. The post-apocalyptic theory holds up. And about the pilots in the cars, we never see their faces. They could be robots.




About the Games as a service thing, I hope it reaches a saturation point, and a bubble happens, like in the early 80's. We need to weed out this business model ASAP.

gsilva
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"The developers aren't removing shadows from the game, Ross, you're just being paranoid"

catherinehalsey
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