Path of Exile 2 Mechanics: Damage Conversion

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Path of Exile 2's early access will launch on November 15th! In this new collection of videos, I'm aiming to highlight the mechanical changes between Path of Exile and its sequel so that you're prepared to go in head-first on launch day! This episode covers damage conversion such as converted to and gained as extra modifiers.

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#pathofexile2 #poe2 #poe

0:00 Introduction
0:37 Damage Conversion Forms
1:00 Conversion Order
1:42 Conversion Scaling & Priority
3:01 PoE2 & Origin Damage Change
3:53 Value of Gained as Extra Modifiers
4:20 Game Balance in PoE2?
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What i love most about grim dawn is that once a spell is converted, it gets a new hue. So fun to take your favourite animation and turn it into your favourite colour.

Sulamanjansulttaani
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So, for fire conversion in PoE2, flat phys and increased fire, got it

wigmanmania
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Both Hrishi and viperesque have already previously confirmed PoE 2 has no enforced conversion order in the PoE discord

firewashere
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I like to think you were approached by GGG to do this type of video as they trust your expertise and your professionalism on technical topics.

Great video as always.

gilkzo
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to me this sounds more intuitive. If your attack is doing a damage type, that is the damage type you want to increase to make it do more damage. Converted to Fire? Stack up fire. Easy.

AdellRedwinters
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This is a straight up nerf since it removes previously available damage scaling avenues. I think it makes perfect sense in respect to the more deliberate and engaging combat design philosophy of path of exile 2. In PoE 1 the endless availability of more multipliers leads to exponential scaling where all of a sudden you deal 10 times more damage after upgrading some key items, fill out some jewels and getting a couple more levels. This feeds the dopamine addiction of upgrading your gear all the way into billions of dps and screens per second clearspeed. However, it's poison for balancing bosses and even normal encounters because either a reasonably geared build will feel like zdps when the boss is balanced for excellent gear or the boss will die in 1 second by an excellently geared build when the boss is balanced for reasonably geared builds.

This is why there are so many buillshit on death mechanics, invulnerability phases and other obnoxious friction mechanics (how many types of unavoidable slows are there now?) in PoE 1. It is the only way the game can still pose a challenge once you've reached a certain gear level and build quality. Player DPS scaling is unfair, so it requires unfair mob mechanics.

I think they want to break this whole cycle in PoE 2 and we will see alot more changes like this, where copious damage scaling avenues are stripped away. We see it with support gems not offering more damage anymore, but instead some form of utlility. I'm totally convinced we will see a huge reduction of available attack and cast speed increase avenues too, as those contribute both to exponential dps increases and also in terms of utlilty for movement skills, other mechanics, and general combat animation feel.
If they want to keep encounters engaging during all gear stages, this is the only way and I'm so looking forward to this. It's not gonna feel like PoE tho for a whole lot of zoomblaster players.

XcessX
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But what does that mean for the passive tree? Especially since now you will use more different elements in your build. Lets say i have a physical bow. I would assume i cannot use the physical nodes on the tree anymore, if i want to use a fire converting attack, and a cold converting attack. The only solution would be for the skill tree to not bolster damage types but only weapons, like in our example, bow damage.

McSozialphobie
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Great video, have been wondering about this for a while. This video reminded me that we really are Jon Snow's right now in regards to mechanics. SO EXCITING to know nothing again haha

sylverxyz
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This will be much better. Less complexity.

jerds
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Subscribed specifically for this type of video. Great job!

ATek
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When did they announce this? Completely missed this in the news

st.helmet
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part of doing this was probably because they found they didn't like that you could scale phys and end up scaling the damage of multiple different elemental end-point spells/attacks. if you think to PoE1 you don't really see very many pure-phys scaling avenues, presumably for this particular reason. regardless of balance, it doesn't feel right to scale phys on your fire-based character.

CouchOwner
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How? If i put down my gauntlets with 100 physical dmg, converted value dont changed?

dmitrozavgorodniy
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I think damage conversion is problematic, because it homogenizes builds. If you have a 50 fire / 50 phys skill...there's 0 point to it. Your ignites are weak. Your armor penetration is bad. You only get 50% effectiveness of phys or fire increase passives. They need to make hybrid conversions better, or everyone will always convert or never at all.

awzap
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So where im confused is the conversion based on the skill or the weapon? If i have a 500 dps axe, and i have gloves that say +X phys damage, but my skill converts 100% phys damage to fire, am i not getting +X?

Melterer
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I think that the change for poe 2 its only to order the balance between builds, skills, etc. In the final result we will see the same, a build with good damage, well balanced. If some people see problem here, think that this would be a problem if they change this in poe, where the balance is maked having this in count.

Enzo-kboj
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Is it just me or it is really makes more sense. If you have converted your phys into chaos why should you benefit anymore from phys dmg?
Perfect decision by GGG.
I am just wondering in meanwhile, egy the fuck there are no dmg conversion builds in D4?

KrigHammar
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Seems fine as long as it will be worth doing, i hope lol

PaintMasterPoE
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whatever they decide to do, I hope damage conversion and damage taken conversion will work the same way in PoE 2. It's currently an unnecessary source of confusion.

leonsmuk
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im not gonna like the video, mostly cause Im struggling to understand it, but i will give you a comment because you deserve the algorithm boost for going through the effort.

devinayaz