How Elden Ring fooled you with a single detail

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Welcome to another Episode of Dungeon Crawling, a series where I revisit an awesome dungeon and recap my experience in a video. What did you think of this episode? Let me know in the comments!

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TIMESTAMPS:
► 0:00 - Introduction
► 0:46 - Explanation
► 1:14 - Making my way there
► 1:39 - Confusion
► 3:17 - Solution
► 3:32 - A Challenge

#eldenring #meme
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Did you notice this in your first run of Elden Ring? Did you even find this place at all? Let me know in the comments!

Leviathannohit
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When I was going through this one, a player left a message saying "try rolling" in a corner but there was no secret wall, I was confused why it had hundreds of appraisals, but when I reached the clone of that room, there was another message saying the same thing in the same spot and I was CERTAIN I was going in a circle. 10/10 Had to go back and appraise both messages when I was done

mattheadplus
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I didn't realize it could be a reference to PT, but seeing how even Esgar could be a reference to Pyramid head it actually makes a lot of sense.

KeterHirameki
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I loved that dungeon! It went from feeling progression to "wait a second" to "huh?!" to "errr what is going on?" to "ooooh, clever!". I wish we had more dungeons like that or the chest one. Also no more hero graves. Screw those graves.

AkuniLesare
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There's the one dungeon in Liurnia where the gimmick is illusory walls. It's really cool, but only if you're playing offline. If you're online, there'll probably be messages in front of the illusory walls, but if you aren't, it'll kinda go like this (at least it did for me):
1. You walk into the dungeon and notice the lever right at the beginning. Pretty weird, but ok.
2. You progress through it normally, until you reach a dead end.
3. The dead end looks kinda suspicious though. You hit it, and oh, It's an illusory wall.
4. You think, wait, if there is an illusory wall here, maybe there are more in the dungeon.
5. You backtrack through the dungeon, hitting any suspicious walls. You find some hidden areas with enemies and loot.
6. Finally, right near the beginning of the dungeon, you find a hidden path that leads to loot and a dead end. You don't fall for it, and hit the dead end to reveal the boss room door.
7. In keeping with the illusion theme, the boss itself is hidden and summons a crucible knight to fight you, kinda like witches of Hemwick. Not particularly difficult, but cool theming.

alphaamigo
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After a lot of confused wandering around in circles, I started trying to use rainbow stones to mark off where I'd been. There was a moment where I placed a stone at a fork in the path, went down one branch, hit a dead end, then turned around and went back to what I thought was the fork I had just come from, only to find that the stone wasn't there.

I legitimately wondered if I was going insane. 10/10, great experience

samfivedot
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You also forgot to mention how there was another Boss Room in this dungeon. However, it's already opened and it has 2 Omen in there already. It's theorized that the 2 Omens beat you to the room first and killed the boss there. I found that to be really cool.

enterusername
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I disagree with the statement that you made in the intro to your video. One of the main aspects of this game and the souls series that has made it so popular is it's combat system. I enjoyed enemies being the main focus in most of the dungeons because the combat is one of the best aspects of this game. Id rather the focus be more on the enemies and the combat than running around solving puzzles all day. Not that I don't enjoy puzzles, but I like the puzzle to combat ratio that elden ring has and I think more puzzles might slow down the pace of the game and take away from one of its best aspects.

johnc
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Best thing about this dungeon is that it is hidden optional dungeon inside another hidden optional dungeon (Shunning-Grounds). Which is something Fronsoft does in this game, filling it with secret areas and rewarding exploration.

Not to mention, Shunning-Ground has EVEN another hidden optional dungeon/location.

matiasluukkanen
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Honestly, if you have the option to do so, I highly recommend running all these caves and dungeons in co op. Not only do they become manageable but you sometimes gets invaded and it's pretty fun fighting in these hectic, labyrinth style areas. Definitely provides more enjoyment to an otherwise rather stale experience if you've done these dungeons countless times like I have

Bill_
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The loop fake-out trick is actually a feature of several late game catacombs. It really took me by surprise the first time I encountered it, and I considered it a good way of making the later dungeons more interesting, making you think that you got turned around and questioning yourself as you move forward.

FirstLast-cgnk
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This dungeon got me exactly as intended. I even killed the first Omen in the spot where the corpse shows up later. I ended up backtracking after going down one more loop, not sure if I was losing my mind or what. Absolutely brilliant design.

keskes
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I was strong enough by the time that I found this place where I managed to kill everything, going through the full illusion without a break. I ran around and around in the loop and when I finally realized what was going on I was taken back by just how cleverly done it all was. Hands down the best catacomb in the game. I'm sad I'll never get to enjoy the magic of experiencing it for the first time again.

lucygates
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i enjoy the combat enough that "uhhh, this one enemies" is still a good dungeon to me
but i can't deny the puzzle ones are really elevated.

zamuy
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I liked this dungeon because it felt like a realistic tactic crypt makers might do to ward off tomb robbers, which a lot of crypt gimmicks feel like they're supposed to evoke

PregnantAdamSandler
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Quite ironic that you mentioned BoTW shrines since they were even more criticized than ER's caves and dungeons (since at least on ER you have visual variety, don't take long and some challenge you in different ways, like the teleporting chest or Caelid's jails).

The most egregious were the Shrines of Strength, which had you fighting the same enemy or enemy type. It wasn't very good.

HOWEVER, both ER and BoTW's caves/shrines are optional with very clear challenges and rewards. People fail to see them as bite size and expect completely unique experience each times. Zullie the Witch made a video explaining how the reuse of content can be a clever use of communication in a matter of challenge and expectations. Not every cave or shrine can be unique, unless the game focuses on dungeon crawling.

enman
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I’ve played this dungeon twice now and I never knew it was a loop.

I saw a platform. I hit the platform. I beat the dungeon.

rightsidecrossrev
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Catacombs(dungeons) are all pretty repetitive and similar(which surprisingly makes sense considering man made things and bound to be very similar to one another, especially ones that are meant to be built in big numbers), but the caves in elden ring are very much unique and different from one another, each telling a story of it's own and having plenty of interesting surprises(varying in amounts from cave to cave ofc). This excludes tunnels(mines), I am just talking about *caves*.
Edited side note: Great vid Levi! I like when youtubers take a closer look at things in games.

lunatik
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That dungeon and the Giant top dungeon were the two dungeons that made me feel like a failure and I'm glad I wasn't the only one who experienced difficulty in figuring out how I deal with these dungeons. 😵‍💫

Afrodoodle
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Me and my friends played through our first time together and when we found this dungeon we thought we were losing our minds. We thought we were going in circles until we finally made it to the end, we all had a good laugh then got mauled by the dogs.

DeadEye