Render Faster in Redshift

preview_player
Показать описание
15 of our best tips for rendering faster in Redshift in Cinema 4D. We'll take a look at everything from optimizing your Cinema 4D scenes to correctly setting your Redshift settings so you can render faster than ever before.

❓❓❓Have a CINEMA 4D Question?

CG Shortcuts with Dave Bergin - Learn Cinema 4D Faster.

--------------------------------------------------------------------------------------------------------

⬇⬇⬇⬇⬇⬇⬇👇 Get your FREE REDSHIFT RENDER CHECKLIST & TUTORIAL! 👇 ⬇⬇⬇⬇⬇⬇

--------------------------------------------------------------------------------------------------------

⭐Want to learn OCTANE?⭐

Try our Octane Masterclass - NOW INCLUDED WITH MEMBERSHIP

--------------------------------------------------------------------------------------------------------

⭐Want to learn REDSHIFT?⭐

Try our Redshift Masterclass - NOW INCLUDED WITH MEMBERSHIP

------------------------------------------------------------------------------------------------------------
⭐ We render all of our projects on Drop & Render Farm for Cinema 4D
------------------------------------------------------------------------------------------------------------

💻 Get more tutorials and resources on our website!

🎓Find our courses at CG Shortcuts Courses

Ask us a question or let me know what you want to see next in the comments section below!

▼ FOLLOW US ▼

#CGShortcuts #Cinema4D #C4D
Рекомендации по теме
Комментарии
Автор

Along with the first tip of closing other programs, add your project to Render Queue - close C4D - open again and start the Render Queue without opening the project. Go out for a coffee while it renders. ☕

sicfxmusic
Автор

Thanks, I learned some new stuff! I never understood what "Russian Roulette" was, and I was always afraid to mess with it. But I just finally figured it out (a bit), and basically it tries to optimize how reflection, refraction, etc passes are handled. I had a very simple scene with a bunch of planes with an alpha channel material to cut them out. I needed a Transparency Depth of 6 for the occasional time when several were overlapping. The renders were going pretty slow until I upped the Russian Roulette setting to 0.1 and that alone sped up my render time by about 5x (without any noticeable difference in quality)!

natevanderplas
Автор

Boosted my 3090s Performance literally 400%, thank you so much cant believe it!

erikhere
Автор

if you really want to speed up RS in Renderview in System Tab - put memory limit to 60-70% and put GPU memory realise to 60-90 sec also Hardware Raytracing in Globals is slowing down quite much time to first pixel in IPR I'm avoiding this until putting to render farm, also good alternative for complex scenes is In Renderview/View/ IPR Undersampling set to 2-3 for example

droikcg
Автор

CG Shortcuts has my favorite tutorials. Is there any chance we could expect a new settings tutorials based on M Series Macs? A lot of this is no longer applying to what I'm doing since things like oPtix and the Rendering Engine "Prodction" vs "RT" are only available for NVidia?

Apparently Apple built these in part to get a larger share of the 3D modeling and rendering market, maybe it makes sense to throw users a bone? If I never used another Windows machine in my life I would be pretty thrilled lol.

GenXForever
Автор

The greatest time-saver tutorial, huge thanks

_minsky_
Автор

Great tips as always Dave, def agree autosampling is a winner!!

roscodottv
Автор

Thank you for the tips! They helped me to significantly decrease render time

nadinec
Автор

Great video. It is worth exploring the unbiased sampling by turning off automatic sampling when you're getting closer to the final render. This allows for precise control over certain areas of the render.

BoldBreak
Автор

This has helped me a lot. Thank you very much for your time and for sharing.

DeibydPerez
Автор

Very helpful! Is there a way to save all these settings for Redshift so you don't have to set them up every time you open C4D?

Vmshipe
Автор

thanks for sharing that in such a great and easy to follow manner

olano
Автор

The RS Material database tip is very useful.

ryan.massiah
Автор

I have always used Irradiance Point Cloud as my secondary engine, and 512 as my bucket size. After watching your video I changed them to Brute and 256 and reduced render time by about 20%. I just tried that on an exterior scene and the render times went up, so Brute force or Point cloud I would suggest are scene dependent.

pushcreativity
Автор

and u can use decrease trace depth. espectially if so many reflection or refraction materials in your scene.

mehmetyigit
Автор

Can you make a video going over how to handle RS displacement and tessellation correctly when using Megascans Quixel assets? It is absolute hell as the default values are never just 0 or 1 in the range mapper, also depends on the scale of the Megascans asset (small boulder vs mile long cliff face). I can literally NEVER get my displacement for Megascans rocks or whatever to look exactly like it does on Megascans site, is always rounded off slightly or looks bloated.

kudjo
Автор

Thank you for such good tips and excellent explanation video!

samnhatvu
Автор

In A Nutshell

1. Close All Apps (especially After Effects)
2. Set Progressive Passes To Something like 32 - 128 (should be your default)

Works every time for me :D

frankwerner
Автор

In the render preferences, how come when I disable my CPU to only use my GPU it doesn't let me render, and I even get "licensing errors" codes and the Maxon app pops up ?

_FASADO_
Автор

Hello, how do I remove watermark "redshift" in render view in c4d 2024? Thanks

mmd