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Multiply or Release 6 - Marble Race 3D
![preview_player](https://i.ytimg.com/vi/uZLOwb-y4U0/maxresdefault.jpg)
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A battle simulation controlled by the random movement of marbles. Each player's marbles can enter either the Multiply trigger, which doubles their current number, or Release, which launches a number of shots equal to their current number and resets it to 1.
Shots impacting territory belonging to another colour will conquer it and consume the shot.
The last player standing wins.
Updated in this version:
Spinner - The marble goes to a separate spinner where it can select one of the following options:
Free Spawn - Creates some balls above the player, increases by game time.
Push - Pushes all nearby balls (own and enemy) away from the player.
+100 - Adds 100 to the current charge.
Rain - Creates neutral balls in the middle (hostile to all players)
Nuke - Destroys all nearby enemy balls.
Reset - Resets all enemy players' charge and loaded ammo.
Steal - Takes all enemy players' charge and loaded ammo, and adds it to its own.
Heal - Restores all hit points for the player.
+Max HP - Adds 1 maximum hit points to the player.
Credits
Song: Jnathyn - Dioma [NCS Release]
Music provided by NoCopyrightSounds
Song: Distrion & Alex Skrindo - Entropy [NCS Release]
Music provided by NoCopyrightSounds
Song: Facading - Take It Down [NCS Release]
Music provided by NoCopyrightSounds
Simulation made using Unity
Circular health bar by Renge
Various VFX by Jean Moreno
Shots impacting territory belonging to another colour will conquer it and consume the shot.
The last player standing wins.
Updated in this version:
Spinner - The marble goes to a separate spinner where it can select one of the following options:
Free Spawn - Creates some balls above the player, increases by game time.
Push - Pushes all nearby balls (own and enemy) away from the player.
+100 - Adds 100 to the current charge.
Rain - Creates neutral balls in the middle (hostile to all players)
Nuke - Destroys all nearby enemy balls.
Reset - Resets all enemy players' charge and loaded ammo.
Steal - Takes all enemy players' charge and loaded ammo, and adds it to its own.
Heal - Restores all hit points for the player.
+Max HP - Adds 1 maximum hit points to the player.
Credits
Song: Jnathyn - Dioma [NCS Release]
Music provided by NoCopyrightSounds
Song: Distrion & Alex Skrindo - Entropy [NCS Release]
Music provided by NoCopyrightSounds
Song: Facading - Take It Down [NCS Release]
Music provided by NoCopyrightSounds
Simulation made using Unity
Circular health bar by Renge
Various VFX by Jean Moreno
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