Multiply or Release 6 - Marble Race 3D

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A battle simulation controlled by the random movement of marbles. Each player's marbles can enter either the Multiply trigger, which doubles their current number, or Release, which launches a number of shots equal to their current number and resets it to 1.
Shots impacting territory belonging to another colour will conquer it and consume the shot.
The last player standing wins.

Updated in this version:
Spinner - The marble goes to a separate spinner where it can select one of the following options:
Free Spawn - Creates some balls above the player, increases by game time.
Push - Pushes all nearby balls (own and enemy) away from the player.
+100 - Adds 100 to the current charge.
Rain - Creates neutral balls in the middle (hostile to all players)
Nuke - Destroys all nearby enemy balls.
Reset - Resets all enemy players' charge and loaded ammo.
Steal - Takes all enemy players' charge and loaded ammo, and adds it to its own.
Heal - Restores all hit points for the player.
+Max HP - Adds 1 maximum hit points to the player.

Credits
Song: Jnathyn - Dioma [NCS Release]
Music provided by NoCopyrightSounds

Song: Distrion & Alex Skrindo - Entropy [NCS Release]
Music provided by NoCopyrightSounds

Song: Facading - Take It Down [NCS Release]
Music provided by NoCopyrightSounds

Simulation made using Unity

Circular health bar by Renge

Various VFX by Jean Moreno
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Dang, that red push was t a c t i c a l

jiqci
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The spinner adds a lot more variety than just multiplying or releasing. For example, attack combos e.g. rain+push. Or just a simple Steal, sabotaging all enemies. There are also little buffs that might be instant-use or lasts for the whole game. Defensive plays with nuke/push are also possible. Finally, for the bad part, balancing the spinner, you got a self-sabotage.

Suggestions to add in the spinner:
• Reflect – Temporarily reflect any incoming enemy shots that hit the player's territory
• Disable – Temporarily disable own's base (either marble plinko or the tower)
• Bomb – Self explanatory
• Shield – Lasts for the whole game, unless shot (1 hp shield around the current territory)
• Airbourne – The next shot release will be airbourne shots, however, with a fixed number of shots thrown so it's not instakill
• Roof – Defensive option for airbourne shots. Effective against Rain+Push.
• Blackhole – A temporary black hole at the center that sucks in all nearby shots

Edit: Isn't it poetic how the video ends with rain + push

JustAnotherCommenter
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Push simultaneously with rain was a bit broken. Might need to limit the spinner so that an effect can't occur at the same time as another.

seanshepherd
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Interesring new concept! I like the new spinner, but some bonuses are too op(push etc)

marblesofraven
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All fun and games until someone pushes

folhus
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Not a huge fan of the neutral "rain" imo

VincentVBR
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Idea:
Make the next one of this kind look like creeper world 4, you got the 3d style of it already xD

ewaldlatreider
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Dammit!, who let green flood the arena again!

mylesthayer
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Nice wheel / spinner 0-0









E
:D

potatoking