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Level 100 Swordfish Kills Great White Shark! - New Fish Update - Feed and Grow: Fish Gameplay
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Welcome back to Feed and Grow Fish Gameplay! Feed and Grow Fish just got a new fish in it's most recent update! The Swordfish! We take the swordfish for a spin and kill everything in the ocean!
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Feed & Grow: Fish Gameplay Overview:
Hunt and eat other fish - simply, grow into larger beasts! Play with friends too with new Multiplayer version! Early Access Game
Animal survival game based in the fish world! You start as Bibos the fish and straight away you are ready to dive in to the waters of the mesmerizing world of Feed and Grow.
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Feed & Grow Fish Swamp Update Information:
Swamp map remake
We wanted to test out our new volumetric terrain system, and the swamp was last map that ever recieved any update. It used to have fish species that were already playable on other maps and the map it self was not really looking as swampy as we wanted it to. So we have decided to remake completely.
- The map now features several unique species, yes, including Swamp Lurker - the snapping turtle!
- Shrimps in swamp map have been replaced with worms, who should replace their role just fine.
Water
- Surface shaders have been completely rewritten, now supporting proper reflections and refractions.
- Depth ( or fog one might call it ) rendering has been also rewritten and it no longer enlights the scene, but instead it absorbs and spreads light. This means looking up you will see the water being enlighten while below it should be darker.
Invisibility and camouflage
Previously only one species could go invisible - the Dreu Eel. However there was a glitch that broke the rendering so much it actually made the eel more visible.
- A new invisible creature has been added, who finds it first, should call it in the comment section.
- Invisiblity shaders have been recoded, now making a pixel noise disappearance.
- A new passive has been added - Electro-reception - which reveals invisible creatures. But at this moment only Hammerhead has it.
New gameplay interfaces
The HUD rework was necessary for the upcoming Survival mode, where we needed new space for various controls and indicators. So for now it only does what it previously did, except that now it's a little bit more cool :D
Deathmatch
Max level 10 is no longer a thing, so the unlimited deadmatch has became the main one.
Balance changes
Over the time since last public update, the balance changes have been changed so many times so it would be impossible to write down all of it. The current state of the game difficulty and balance might or might not be broken and we are seeking for any feedback, so we could correct it.
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If you'd like more gameplay information for Feed and Grow: Fish, check out these links:
- - - - -
Download the free Feed and Grow Alpha:
- - - - -
Want more Blitz? Check these links out:
- - - - -
Feed & Grow: Fish Gameplay Overview:
Hunt and eat other fish - simply, grow into larger beasts! Play with friends too with new Multiplayer version! Early Access Game
Animal survival game based in the fish world! You start as Bibos the fish and straight away you are ready to dive in to the waters of the mesmerizing world of Feed and Grow.
- - - - -
Feed & Grow Fish Swamp Update Information:
Swamp map remake
We wanted to test out our new volumetric terrain system, and the swamp was last map that ever recieved any update. It used to have fish species that were already playable on other maps and the map it self was not really looking as swampy as we wanted it to. So we have decided to remake completely.
- The map now features several unique species, yes, including Swamp Lurker - the snapping turtle!
- Shrimps in swamp map have been replaced with worms, who should replace their role just fine.
Water
- Surface shaders have been completely rewritten, now supporting proper reflections and refractions.
- Depth ( or fog one might call it ) rendering has been also rewritten and it no longer enlights the scene, but instead it absorbs and spreads light. This means looking up you will see the water being enlighten while below it should be darker.
Invisibility and camouflage
Previously only one species could go invisible - the Dreu Eel. However there was a glitch that broke the rendering so much it actually made the eel more visible.
- A new invisible creature has been added, who finds it first, should call it in the comment section.
- Invisiblity shaders have been recoded, now making a pixel noise disappearance.
- A new passive has been added - Electro-reception - which reveals invisible creatures. But at this moment only Hammerhead has it.
New gameplay interfaces
The HUD rework was necessary for the upcoming Survival mode, where we needed new space for various controls and indicators. So for now it only does what it previously did, except that now it's a little bit more cool :D
Deathmatch
Max level 10 is no longer a thing, so the unlimited deadmatch has became the main one.
Balance changes
Over the time since last public update, the balance changes have been changed so many times so it would be impossible to write down all of it. The current state of the game difficulty and balance might or might not be broken and we are seeking for any feedback, so we could correct it.
- - - - -
If you'd like more gameplay information for Feed and Grow: Fish, check out these links:
- - - - -
Download the free Feed and Grow Alpha:
- - - - -
Want more Blitz? Check these links out:
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