Fixing The WORST Splatoon 3 Weapon Class

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Brushes might just be the worst class in the game right now, so let's give them and rollers some needed buffs.

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#Splatoon #Splatoon3 #prochara

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♪ Specter's Factory (outside) / Ape Escape
♪ Theme of Lucia / Street Fighter V
♪ Metro Madness Act 2 / Sonic Before the Sequel '12
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rollers and brushes are so fun to play its so sad to see they're just not that good right now

z_alexolotl
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It’s unfortunate because the rollers and brushes are, imo, the most iconic weapon in the Splatoon series.

swampygaming
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As an inkbrush main I totally agree with these changes. Its already super physically taxing to play this weapon so having a little bit more consistency so I don't have to swing 6-10 times just to make sure I kill would be very kind to my poor fingers.

azurajae
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I am so glad brushes are getting some attention, i feel like the class isnt talked about much

Anubonek
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Rollers big problem is inconsistency and not being able to close the gap with long range shooters. I die too many times when I'm in range due to inconsistent 1shots or I'm still in the winding up frames. The narrow map design also makes it hard to close the gap between the other team if your teammates don't paint. That's just imo

franciscofuentes
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I love Painbrush. . .its what I want in a brush honestly. . .but I rarely play it because that windup means every fight is so dangerous. You either have to shark. . .which means no cooler. . .or you have to be really good at surprising people. That windup means you're usually going for a trade at best against a LOT of match-ups.

hallaloth
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Brushes have always been my favorite class in the series. Been using em since they were first added to 1.
I wholeheartedly agree with these changes, the amount of times I stop swinging assuming I landed every hit I need to kill is immeasurable. Having it be more consistent would do wonders.

CaravanNoobs
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As a vanilla inkbrush main who's been playing it for 8 years and 5 starred in back in march of this year, I've been waiting for my weapon to get better for a long time. Unfortunately, because of its nature, I think it's always going to be at a bit of a disadvantage. The recent wail buff was very nice though and I can't complain too much about where it is rn. But it's not in a great spot compared to other weapon classes who are getting way more attention and buffs. But I loved the thought of improving the falloff damage. Thanks Chara for the great vid!

Vigilanta
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In my opinion all vertical flicks should be a two shot minimum, they're harder to hit than most things in the game at range, and given how slow they are it's justified. Long range shooters like 96 and jet would still have faster kill time than everything except carbon and swig. But given the short range of carbon and small hitbox of swig it would be a lot more fair.

mcwildo
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I really want to see a animation/mechanic change to rollers where holding ZR puts you in roll mode first and releasing performs a underhand flick upwards. Hitbox, wind up time, and damage can all stay the same.This would allow Rollers to start rolling for mobility or the crushing hitbox faster without losing the speed or utility of flicking.

If you did the same change for Brushes, think of how much better Painbrush would be if you could roll then flick, rather than wait 23 frames flick and then gain your mobility. I also believe this would help rollers and brushes slightly by painting their feet when you start the flick since they will have a really short time on the ground to paint in front of them before the flick comes out.

I feel this is a really cool idea and I'm not sure if I'm explaining it properly with just 1 comment. Please ask me questions in the replies and I will try to explain better.

roykooper
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I feel like rollers and brushes are some of the most inconsistent classes in this game and are falling off due to more consistent classes like sloshers and splatanas taking their niche. If they were to fix the damage values to feel less random (and remove the universal possibility to deal 99 damage) then it would boost them a lot. Also LET THEM PAINT THEIR FEET MORE EASILY

tinyclover
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I feel like flingza and dynamo could also get some white ink frame buffs and the class should get slightly better object damage.

ShurikanBlade
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im so glad you pointed out the god awful damage falloff for brushes, im sick of hitting someone like 6 times with inkbrush and them still surviving😭 i can only pray they add these changes to the class

fukamatsu
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I think one thing they could do for the painbrush is give a wind up cooldown, so basically every time it flicks or rolls, at the end a timer starts to where if you flick within that time frame it cancels the wind up. Basically making it so that it can do long fights better and its roll becomes more useful to keep up the pressure

riley
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Give brushes and rollers actual buffs from run speed up and tacticooler it would be the funniest thing to see inkbrushes speeding around at light speed

judecattermole
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As a former Inkbrush main, I think there’s one simple change that could REALLY help Rollers and Brushes out: The ability to hold L to roll without flicking, for a reduced/removed startup time.

SO many times when I was splatted playing Inkbrush, it was because I was forced to flick before I could roll - it stalls your momentum on a class that’s supposed to be defined by its mobility, often making it slower than a lot of Shooters in practice. Letting you skip the startup time imo would have a huge effect to its speed over the course of a game.

(As a side-note, this could also allow you to hold ZR to continuously flick instead of having to spam it, which by itself would make me want to go back to Inkbrush. My fingers are stiff, damnit)

JamUsagi
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As an Octobrush enjoyer it’s been kind of crazy seeing it get pushed aside so easily, I feel like Splatanas are better slayers, and now the Paintbrush has way more range than it which was one of the few reasons to pick it over Inkbrush. Tbh I’d be happy if they just leaned into it being the fighter of the brush class by giving it more consistent damage

Squirtle
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I totally agree, the brushes and rollers definitely need a buff

Eternal_Anthium
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Rollers in my opinion are already in a decent spot, especially after the maximum damage buff, swig has genuinely become one of my favorite weapons due to the paint and speed, angle isn’t too good but it’s not useless like people give it out to be, and ink storm has always just been alright, but since the paint is already cracked on swig you can output a really solid ammount. One thing I wanna say is that people don’t seem to understand the difference between competitive and casual. If you are NOT PLAYING IN TORNAMENTS, YOUR A CASUAL. JUST CAUSE YOU PLAY THE RANKED GAME MODES DOESNT MEAN YOUR A COMPETITIVE PLAYER. So many weapons just get overshadowed or left in the dust because there not good in comps even though there fine in solo que

bombpwr
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Brush
Ink
▲Minimum damage: 19> 22
Octo
▲Increase max damage range by 17.5% (33> 40 du)
▲rolling speed increase by 4.5% (1.72> 1.80)
▲Minimum damage: 20> 25
▲Improve damage consistancy
▲player is invulnerable to enemy Ink that they walk on while rolling
Pain
▲Decreases wind up speed: 23 > 20 frames
▲Gived the same ink resistance of ink brush
▲Minimum damage: 15.5> 30

ROLLERS
SPLAT
▲increase Turf coverage by 7%
▲Increases minimum horizontal damage: 35> 40
▲Increase object damage against rainmaker shield by 30%
DYNAMO
▲Decrease ink recovery lag after flick by 10 frames (93> 83)
▲5% Better Turf coverage only on horizontal flick. (High-paint vertical is Flingza's niche)
▲more consistent ink coverage
▲more consistent hitbox
▲Decrease ink consumption from 18%> 17%
▲ minimum damage from vertical flicks increase: 40> 60
▲Increase vertical flick wind up speed by 3 frames: 61> 58
▲Increase roll damage by 125> 180
▲Increase object damage against rainmaker shield by 30%
CARBON
▲Increase ink coverage by 7%
▲Increase roll damage: 70> 80 / 90
▲Increase object damage against rainmaker shield by 50%
FLINGZA
▲Increases minimum horizontal damage: 35> 45
▲Increase object damage against rainmaker shield by 30%
BIG SWIG
▲roll damage 70> 125
▲Vertical swing min damage 40> 45
▲ horizontal swing min damage 35> 40
▲ horizontal swing max damage 70> 80
▲Increase object damage against rainmaker shield by 10%

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