What is the Best and Worst Destiny 2 Supers of 2024?

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Lets rank every super in the game for PvE, PvP in a Tier List at its best AND at its worst.

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"This is the day we celebrate we're NOT the British and blow up the sky about it" is the most american intro i've ever heard

russian_glaive_guy
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Y’know I just noticed
- Hunters have 11 supers w/2 being extra variations
- Warlocks have 10 w/1 extra variant
- Titans have 9

Forcer
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My takeaway from this is how many supers have 'storm' in their name
- Needlestorm
- Gathering Storm
- Storm's Edge
- Stormtrance

professorcryogen
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So i got bored
I did the average score for each class
S-tier being 6 points, A-tier being 5, and so on
Divide the total points by the # of supers
Warlocks had a score of 4.50
Hunters had a score of 4.09
And titans had a score of 3.66
Just wanted to share

unbreakablestone
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The community needs to realize that a Warlock running Song of Flame with the right aspects on Solar, with No Hesitation hip-firing for restoration, gives you a better healing and damage boost than Well does. Bungie did just nerf Restoration x2 to x1 though on Physic though so...hmm.

Dynasty
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Just like asking Bungie, this video needs to separate PvP and PvE tier list

Ace-Intervention
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The fact that thunder crash got moved to a 9min super while hunters get 3 of their own t crash that tracks and hits around cover is insane.

briangiordano
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as a titan main I think you were too kind to our supers, twilight is good-ish but not good enough to be S-tier that tracking just does whatever the hell it wants too sometimes so I would say A
bladefurry is good for applicable bosses but at the end of the day its still another melee super
Glacial Quake is too situational to be really used and most people hate it in PvP.
Thunder crash is nothing without that exotic, same for burning maul expect it usually gets more use, both really are also situational which sucks.
Bubble was publicly executed and sentinel shield with ursa furiosa takes a man out of the damage phase, the trade off for damage is not worth it sadly.
fist of havoc is indeed a steaming pile of shite, hammer of sol is good for survivability and a great ranged super for PvP.
we still need more one and dones for titan, give all classes a 2nd stasis and strand super and make sure titans are damage dealers at range, one and done too!

scotwolf
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It's hard to say how to make Stormtrance better. Outside of giving it an insanely fast cooldown, which probably still wouldn't really help. Maybe it should give some kind of buff to your allies? Something with ionic traces and amplify probably.

Edit: Just wanted to add the two cents of my friend group and I, if a super needs an exotic to function (Chaos Reach with Geomags, Thudercrash with Cuirass, ect.) that exotics functionality should just be folded into the base super IMO. The exotic can then be made to do something else.

thorzap
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The Wii Play Tank game music for the intro of this video instantly filled me with nostalgia and American pride at the same time

sage_thunderleaf
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Something EVERYONE forgets about tether is that killing tethered targets prolongs the duration.

Lamp
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the bubble changes also made helm of saint 14 loose the void overshield upgrade for the mini bubble and normal making its only synergy useless in any content it even had a use

t.e.a
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TDT one more difference between cataclysm and vortex mainly applicable in pve is that cataclysm blocks shots and vortex doesn't, this can come up in some damage phases

psyo
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I don’t blame you for calling Burning maul Pyrogales 😂😂

RUGER
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Glacial quake is ass in pvp, especially with the recent changes.

After the balance patch to right Beyond Light’s wrongs, it lost a lot of damage resistance and regaining a modicum of that lost damage resistance was relegated to whisper of chains…then the frost armor rework happened now we have one of the lowest DRs in the game unless we use an entire aspect (tectonic harvest) to get frost armor stacks.

The “buffs” to stasis titan were hilariously backwards and nerfed them into oblivion. They need a close look into their kit to fix a lot of the unfair treatment the subclass is getting during broad adjustments…these adjustments are disproportionately destroying the behemoth kit

Lolbsterbiscuit
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Here is me advocating for blade barrage: It is the fastest burst option for hunter where crit spot is hard to hit, and even when crits are accessible, a full stack star eater BB out damages both celestial and star eater goldie (but lower dps, since you can pre pop celestial) as long as you can hit most of the knifes. It does make it less viable on certain bosses like witness, but it is no slouch in pve.

Also a side note, in GM content where your loadout is locked, star eater BB is a much more versatile option that can both burst champs and clear rooms, as well as giving you high uptime on your super.

I do understand that much of this hinges on star eater, but if goldie is that much worse without celestial, I think this much is at least fair.

triphankieutrong
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I have a lot of fun with Storms Edge, but I once clowned on a Hunter by literally just jumping over all three charges. I don't know I he was just that bad, or nobody realizes you can do that, but it happened. Never really had a problem facing it. But, your mileage may vary

Logan-jwhf
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1:21
Another advantage is in precision… This variant doesn’t have the tracking on the main bomb, so you can nail the main target you were hoping for in a room full of enemies the cataclysm might veer towards

ButFirstHeLitItOnFire
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You have no idea how good a blinking Stormtrance is in PvP.

themmmeanone
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Bubble in D tier? I haven't done Trials in a minute but is it really that good in trials still? Would have figured with the demand of Helm of Saint-14 that the super would fall off a cliff and land squarely in E/F tier.

Goldenfire