Unreal Engine Car Sounds Tutorial

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Hello everyone. This is a quick Tutorial, how to create Car Sounds.
I used the Version 4.27.2 of the Unreal Engine for this one.

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In UE5 you need to Cast to the Than you can get the Engine rotation speed as well.

Seredias.
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Did you make all this knowledge available for free? What person! You rock!

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Thanks I was looking how to make sounds for a spaceship engine, so i thought a car example would be the easiest to find

finesseandstyle
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Simple and effective tutorial, thank you!!

cmdrgjallapeno
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Hi! This is actually the first tutorial vid I saw from your channel and it seems exactly what I m looking to learn ^^ I am confused though since there are aspects I m out of touch since its the first video. Can you let me know on which video do you go over the vehicle movement? (Rev speed etc..)?

SaeionGames_Dev
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Thank you very much for uploading great and very helpful tutorials...

thecon_quererarbitraryname
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Thank you for this very nice tutorial and the link to the resources!

geoffrey
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excelentes videos bro saludos de Mexico

versosenelaire
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I haven't used UE4 or previous engines since I've been using Roblox Studio for 5 years and I'm just getting into UE5. However at 4:15 you can clamp the value between engine max rotation speed and 600 rpm instead of making an entire branch for it, plus it's more readable.

tomsterbg
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yo sera for some reasons i can't delay my eventbegin engine sound :/ on my on/off engine fonctions it's works perfectly dho... i don't really catch what make that happen.



nvm found a solution : event begin : set engine sound : stop / set sound : engine start : play / delay / set engine sound : play again / than finally engine : On


for thoses who seek a start engine function, here i go :

Input action / flip flop node : 'A' pin : set sound : engine sound : stop / set engine ( false)
than on 'B' pin : Set sound : engine start : play/ delay / Set sound : Engine sound : play / engine set on true.

now all i need to find is a key disable function one the (acceleration keys) and a reanable call function.

psyco
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Thanks for the tut, very useful <3

e-frame
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Float<Float option is not available in UE5. I'm stuck here at this. Get Engine rotation speed was not so clear either.

Cooksfarm
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Best bro explanation 👍👍 game creation 👍

jabiredits
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its plays the sound only one time at the start. Can you please help me. I can show pictures

orangeaedan
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Hi Seredias, could you teach us how to make a system for when a car overturns or recover it when it gets stuck in a place?
you are amazing, good job

a_rubio
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pls help -> Get Engine Max Rotation Speed -> not connect Link -> write (Chaos Vechicle Movement Component Object Reference is not compatible with Wheeled Movement Component Object Reference)

seregamad
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how to make it play sound when you throttle on neutral? and how to rev up engine during neutral?

tommyjohansson
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Where is the sound file? Are you talking about the $80 asset?

youngjojo
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WHEN I APPLY YOUR SETTING ON SOUND QUE I CANT HEAR ANYTHING AND IF IDONT ADD YOUR SETTINGS AND ADD THE SOUND QUE TO ENGIN SOUND IT PLAYS IN THE EDITOR ITSELF PLZZ HELP

donisgaming
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Hello mate. Am just wondering if its possible to add the sounds to your AI car tutorial. Because the blueprints are quite different. In the Ai we basically have set steering & throttle inputs only in order to make the ai car move. Even if its possible to have idle engine sound play when not driving, and low/medium sound play when it drives? Is that quite possible? Thank you sir.

Emblanefilms