Why I chose GameMaker [Feradeus Devlog #3]

preview_player
Показать описание
Music by: Pedro Castillo

Рекомендации по теме
Комментарии
Автор

The subtitles say fight against evil youtube alligator rotterdam which is a great name for a villain tbh

QuillColor
Автор

I really like working with GameMaker because i used this engine for years and im still learning so much new things!

akalex
Автор

QUICK CORRECTION: I was mistaken about GameMaker not having a function for replacing a word throughout your entire code. It does, it was just that it was a bit hard to find out through the internet how you do it.

icecubemaker
Автор

Iv used Gamemaker in the past (7 years ago) and I'm just getting back into game dev. I messed around with Godot and while I like GDscript, GLM is more straight forward

Like Godot is
if
# Your code here

While GML is

if keyboard_check(vk_left) {
// Your code here
}

In this case, it's not that big an issue but some things take way too much typing out

Godots amazing animation player has me in a chokehold hold though. And Gamemakers game UI is a burden. Ugh I need the two companies to just work together to make a super engine lol

isukwithnames
Автор

Use shift+ctrl+f to change a variable in all your code so changing an object name is two step : change the name and then change all the call in the code.

And missing semicolor will in some cases make the game crash in more advanced gml coding, especialy when using yyc (C++ compiler) but at first I didn't even know about them and my code worked without them but as my code got more and more advanced and in depth, missing semicolon caused more and more crashes so I now put them everywhere.

But increadible video, I really liked it, I agree with you all along

survival_man
Автор

great devlog :) I completely agree with your point about sticking with a Game Engine you know, it makes it much easier to actually make progress on the game. I think one other key point to point out is that, specific engines and languages offer potentially more benefits beyond indie game development, like C# + Unity, because it's so heavily used within Games industry would be beneficial to learn because it's a skillset that offers more job opportunities as well.

dstorey
Автор

funny how you said you dont like the game maker workspace. That's probably one of my favourite features. :)

MartinKrol
Автор

I do think for 2D pixel games GameMaker is the best game engine for the job.

KasperDevUnity
Автор

It's always interesting to see others opinions on engines! I started with gamemaker in HS but have since used other engines like Unity, Godot and a bit of Unreal and I recently went back to gamemaker for a short project and... yeah I don't really like it anymore haha. I find it really restrictive now and doing UI is a nightmare. Glad they went back to the one time payment (excluding consoles)

felixabbott
Автор

Good video! The volume of your voice could come up significantly though :) Thanks for sharing your experience.

theyAreGhost
Автор

Idk if it is a good idea, but you can use macros to save the object name, so instead of calling the object, you call the macro, wich contains the object name, so whenever you want to change the object name, you not need to worry for changing it in the entire code as you're using the macro.
Thats one option, the other is using ctrl+shift+F and find the old name and change with the new one

_Yulico_
Автор

Fascinated by your game art, but as a programmer I would recommend not writing words in your images otherwise you are stuck with english. And in most game engines the support for localisation is pretty easy to do.

luisfilipedcc
Автор

how did you get your game files on the right hand side to look like that?
edit.. NM I figured it out

Also, I do not like depth = -y because that is based on the origin of the sprite. I like to use depth = -bbox_bottom; because now I can use the Origin where ever I want with out loosing the sorting effect

mordiaky
Автор

[Bookmark] 2:46 Lack of ability to change the name of an object without having to change the entire code...

vitaly.petkevich
Автор

The video seems really interesting but the sounds is too low

AnonDev
Автор

wth was that "HIIIGHER" at 5:26???

BBlaZeCodeZ
Автор

I simply like working with GM. I tried Godot and really wanted to like it but making very simple things like collision or movement or shooting seem to be super convoluted, and I absolutely hate the compartmentalize system it has. You have to work with signals and what not to simply make the instances interact with each other. So much hassle. so I switched back to GM. It's not perfect by any means but I can work with it. With Godot I'm constantly frustrated.

randomnumbers
Автор

I loved gms1.4, but just downloaded gms2 and...wth? I hate the new UI and how stuff is displayed. I can't find anything and it feels so obtuse. For a 2d game, the older version felt so much more intuitive.

Eener
Автор

Best way to learn a engine make pong, you’ll find in most engine it will take hours in gamemaker it takes minutes 😂

ThatJaMzGuy
Автор

Hi im seth and i need help with my dream game its a smash bros game from scratch in game maker im not going to used platform engine because i dont know what im doing

sethxenofightersofficialx
welcome to shbcf.ru