10 Most POWERFUL Factions In Warhammer 40k Lore

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***CORRECTION! It was the first heretic where the comparison of custodes to lions and space Marines to wolves came from. not false gods.

We will be going over the top 10 most powerful armys in the entire warhammer 40k franchise. stick around till the end as there is a bonus segment that shows how the power rankings change when you take alliances into account. tyranids orks necrons and the forces of chaos...just one of these factions would be apocalyptic to deal with, but all of them at once? how is humanity suppossed to make it to the year 50k?

agree or disagree with my ranking? let me know what and why you would change it down in the comment section

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The most powerfull armie is obviously the one that manage to collect all the 40, 000 Warhammers first. legend says that if you gather them all, Big E appears and grant you a wish.

thesexybatman
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I appreciate that you rated the guard so highly, people underestimate their strength in the setting but i think they do most of the heavy lifting.

theresaplatypuscontrolling
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A note on Space Marines - the oldest living loyalist Space Marine was a Salamander named Gravius, who was ten thousand years old when he died on Scoria. He was an immobile husk kept alive only by his determination to watch over his dead brothers, and was granted the Emperor's Peace by the apothecary who found him.

eadgyth
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One correction I would make, the Tyranids can totally move faster than light. They actually bend and fold space to their destination covering the 90% of the distance almost instantly, but then the next 10% is incredibly slow, since at that time they can only do speed of light. This is because their navigation isn't exactly pinpoint, they know the approximate location of what they are going towards, so they don't want to overshoot where they are going, so they get a certain distance away and then stop bending space to fly to it.

Wolfenacht
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You made Tau in the top 10, and explained it wasn’t their current level or size, but for their potential for progress being almost as limitless as the Tyranids hive fleets. Kudos and thank you for sharing your perspective with the community!

fumarc
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You forgot a really important factor: the Tyranids CAN travel faster than the speed of light. They have a specific ship, called the Narvhal, which allows them to manipulate gravity to construct tunnels through spacetime and move in ftl. Their recent victory on Octarius relied on them moving ships between planets fast, eating the less defended Ork worlds and then bringing the reinforcements to the main tussle on Octaria. They may not use the Warp to do it, but neither do the Necrons (though the metal boys' way is faster).

akuinator
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Honestly, something that might be a pretty interesting development, is if all the factions united against the Tyranid. That the thought of total extinction for all sides, might unite them just long enough to deal with the Tyranid. Hell Im pretty certain if you told an Ork Warboss that "YOU NO LONGA GET TO DO DA STOMPEN" they might actually think about it lol

ImCoolidge
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In one novel the eldar farseer takes a look at the Tyranids over mind and sees it's true form wrapped around the higher dimensions. It's actual form was larger than galaxies.

It's an immortal god like consciousness that control dozens of galaxies worth of bio mass simultaneously.

jammin
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There's a fun quote from an older necron codex that goes as follows - "What the Imperium cannot know is that, should the Necrons ever fully wake and unite, they would face a foe as numerous as themselves. For now, the Imperium has had but a taste of the Necrons’ might, and it is fortunate for Mankind that the Necrons remain divided by madness and conflicting agendas. However, these are but the first stumbling steps of a giant as it gathers pace, and even now powerful leaders like Anrakyr the Traveler, Imotekh the Stormlord and the Silent King are uniting their people under a common cause in order to reestablish the Infinite Empire" - Codex Necrons, 7'th ed, The Necron Dynasties.

This is to say that the size of the nascent reawakening necron dynasties is utterly massive

severdislike
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I always like to think of the tyranids as an anti chaos weapon from another galaxy. Like they supresse the warp, and counter each aspect of chaos. There is no change if all is nids, there is not blood or war after the nids win, there is no pestilence if all is nids and there is no excess as nids don't want for anything, they are single minded.

snowdaman
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The main strength of the nyds is their adaptability. A great example is their anti chaos hive fleet. They don't like to fight chaos because demons and warp entities have no biomass but after the great rift opened and a lot of warp stuff came out they designed this hive fleet. They go to a place where chaos is and fight them, once the fight is done they go to a place where another hive fleet wiped out the defenders and replenish their biomass. I think there is a story of a imperium fleet fighting a chaos fleet and this hive fleet coming out of nowhere and started attacking the chaos fleet completely ignoring the imperium's one.

youknow_nothing
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This is why I love Youtube, long, good explained lore videos. I think you just made one of the best summarys I’ve ever seen of 40K factions.

Fatefly
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The tyranids do have a hive fleet that is an anomaly amongst the rest of the hive fleets and splinter fleets. Hive fleet Tiamat has been actively defending a system of planets, cultivating the world’s ecosystem, instead of completely devouring it. In addition to cultivating the planet, they have also constructed a massive bioform that is pretty much a giant tower, that might be acting as a signal beacon for the main fleet.

masterdrood
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Tyranids do have faster than light travel, but when they enter a gravity well of a solar system they are forced out of it. This leads to them having to foot slog the rest of the to the planet, which generally gives the planet 2-5 years to set to defend. Usually the shadow in the warp keeps it so they can’t get reinforcements.

tyrantslime
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Ranked Factions Timestamps:
10) Tau Empire 2:54
9) Adeptus Custodes 5:46
8) Craftworld Eldar 9:28
7) Adeptus Mechanicus 12:42
6) Chaos Space Marines 15:37
5.5) Chaos Daemons 19:43
5) Adeptus Astartes 23:42
4) Astra Militarum 28:32
3) Orks 31:49
2) Necrons 35:00
1) Tyranids 38:53

claracage
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Well done. Great video. I would agree with almost all of your ranking. Your explanations of their strengths and weakness' and why these put each faction at it's rank is pretty great.

RednexRool
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Just a heads up, all Orks (and for that matter Krorks) were "Pre-programmed" genetically by the Old Ones to perform tasks within their society, even 60 million years on this still holds true. mekboyz were pre-programmed as mechanics, speed sreaks were most likely pilots, etc. In fact in some instances in some books that feature orks, some mekboyz go into this weird "trancelike" explanation of what they're doing and why. Like a full on, almost encyclopedic reading of the physics pertaining to their task and they have no idea why. It's super freaky.

notnubilous
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This is what makes 40k so great. All factions are unimaginably powerful with the potential to annihilate all others yet simultaneously fail to do so for so many reasons. A perfect balance of power and the inability to use it effectively

Metalmachine
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Just want to say thank you for making these videos. I used to play 40k way back in the day when those creepy bug looked way different and now I'm finally getting back into it and I want to pick up a few books and stuff but these are helping me out a lot so thank you

derekpohjolainen
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With Celestial Orrery being kept around as a "relatively safe" weapon of mass destruction, I assume Necrons offered Silent King an actual campaign IWIN button.

ravagex