BUILDING Blunders! - Campaign NOOB Mistakes | Warhammer 3

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If you're new to the game, you might not know where when what you should be building in a province! This beginner's guide should help you avoid the noob mistakes and plan your buildings for profit!

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- I dont need walls in this minor settlement is pretty far from any enemy.
- Random Beastmen AI: so you have chosen death.

neruba
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An important factor to note about Growth Surplus points is that they do not grow equally. The second point requires more growth (and thus more time) than the first one. The third one costs even more, etc. So if you upgrade all settlements to tier 2 first, then all to tier 3, then go higher on the main settlement, it'll be much faster than if you tried to upgrade the main settlement to (for example) 4 before upgrading the minor settlements to tier 2. Because the extra build slots and higher tier buildings you'd unlock by first upgrading everything equally, you can even get that main settlement to higher tier faster than if you saved up the points and ignored upgrading the minor settlements.

FogelTheVogel
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A long time ago I got so tired of the AI walking right past my walled settlements on my borders and attacking a settlement without defensive buildings, that I just said screw it and built walls in the second slot of every single minor settlement in every province in every campaign going forward. I am just recently trying to break that habit in favor of actual strategy.

AlexLorentzenloganjamesalex
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One thing you forgot to mention re: military buildings is the Hero Capacity. For Empire especially it is important to rush Wizards. Hero Capacity can also be a reason to build >1 of a specific building within a province. I'll do this often in uninhabitable climates where I couldn't make much money anyway.

brianlevor
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7:15 Probably a little too advanced of a tip for this guide, but there is actually a benefit from having multiples of a recruitment building within adjacent provinces.
Global recruitment, by default, is double the standard number of turns to recruit a unit, so 4 turns for your empire greatswords. However, with every 10 of a military building you construct that time will be reduced by 1 turn. So your greatswords will go from a 4 turn recruitment to a 3, to a 2, and then finally a minimum of 1.
Of course, by the time you own enough settlements to construct that many military buildings you will likely have long won (or at least be snowballing hard enough to win) your campaign, but it is worth noting for those that may want to finish painting the map, as being able to recruit armies with high tier units as fast (or even faster than) standard recruitment can be extremely valuable.

Deathlome
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One thing that I would also recommend is demolish your growth building when you have fully developed the province for more income once you have built it up and it is in a safe state that is highly unlikely that someone will attack it to min max your economy. You can save up population even when you have all settlements maxed out so if on the off chance belakor for example randomly portals in and destroys a minor settlement then you can almost at build speed rate get it back up to tier 3.

tylerpetersen
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As a well seasoned TWWH player with thousands of hours across the trilogy I generally agree with you Zerk. Just one thing I strongly suggest considering. The AI, for whatever reason, seems to know exactly which of your settlements have defences and which do not. Often you'll find they ignore defended towns to attack the undefended ones. Hence I build defences in all my towns.
Yes it limits the number of income or recruitment buildings but it also decreases the risk of losing towns. A town you have to retake drops by two tiers, making you start over from scratch. That's not ideal.

MaSOneTwo
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I always end up with garrison buildings on my minor settlements as Empire. I got so tired of greenskins and skaven using underway (and the wood elves using their 'thing') to bypass Helmgart to attack the minor settlements.

Lavi____
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I still like walls everywhere. It's mostly a habit from TWH2 where I always played Very Hard because otherwise there's no challenge, where multiple armies quickly become extremely cost-prohibitive. I've kept it, though, because then I can focus the massive cash investment in decent armies into constantly expanding and pushing either the empire or the objectives, instead of having to constantly be running back or losing all the progress in construction because one dinky little rebellion was enough to take out level 3 settlements. It does work; it's pretty rare I don't finish a game by turn 100-125 even in IE unless the endgame is extremely inconvenient, like the Nagashocalypse when you're all up in Ulthuan.

UnreasonableOpinions
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I'm just glad Warhammer III has a settlement organizer mod where you can adjust the placements of buildings.
Also, I always build walls in just about every settlement. I like playing tall instead of wide.

HiddenEvilStudios
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The Growth buildings also tend to boost replenishment, which is very useful early on when buying new units can be expensive and you may be under siege from multiple directions.

Daktangle
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I feel like in TW3 going full growth isnt the best idea. While playing immortal empires I realized that I often had much more growth than I needed. I had so much population that I couldnt even afford to upgrade all settlements not even mentioning any useful buildings. I dont know maybe its because of my playstyle or im doing something wrong but for me it seems like there is too much of it in game atm.

Nchtigall
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4:30 a simple guideline. If you're not making 2k+ per turn in income, you probably dont need more growth.
Because to actually make use of that growth, you need a lot of money to buy the buildings.
There's no point getting 1 growth point every 2 turns, if it takes you 5 turns to get 2k to upgrade a single village, spending a single growth point.
And that doesnt even include troop recruitment / upkeep costs.

Baleur
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I see this all the time, the standard is to scrap the starting infantry building and build it in a minor settlement at the start. Some times it's a mistake as you normally T3 your capital first, if you want elite infantry before you are half way across the map you should really keep it in the settlement you plan to T3 first and you might recruit elite infantry localy, then scrap it later. (when you got a T3 infantry located in a "secure" minor settlement for example.)

Support buildings like growth, control, economy etc don't have huge benifits when upgraded, the first tire gives you most value for your gold then declining. A finished military building before you leave the zone on the other hand, can save you a lot of bussywork/slow expencive Global recruitment or waiting around.

In the end it all comes down to what T3 unit is most inportant to you, if you want them in your starting army at all. Just keep in mind that it often takes 3 turns to upgrade it after your settlement is T3.

jackeriksen
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Videos like these help me so much in this game. It has so many mechanics.
Not long ago, I was frustrated because ogres just kept walking through my attack lines; because of videos like these, I learned they have mass, and I need chunky boys to stop the chunky boys from walking through my lines. Theres so much to know, too much at times. So Im grateful to your channel.

GruntZug
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i've never played an empire campaign, but seeing Uberseik's landmark building does put a smile of my face.

swapertxking
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i just love how this game is simple yet complicated

bane
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Pretty good guide the only thing id say is that late game you should replace the control building in altdorf with an imperial academy for the faction wide +1 lord rank and research boost especially since karl franz in particular doesnt need that much control boosters once he gets ghal maraz

tylerparent
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Depending on your faction you might actually not care about the negative effects of low public order. This often means you can get away without building a public order building since low public order in WH3 increases public order.

paulmayer
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I never realized how important growth is and it explains why my mid-game suffers so much. Thank you! :)

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