Slime girl in Dnd 5e!? - Advanced guide to Plasmoid

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So, if I can play a Plasmoid in 5e, then I die, then come back to life as a Reborn, I can say "That Time A Slime Got Reincarnated As I."

OniNoSweeney
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An interesting point of note with Shape Self is how it interacts with the spell Disguise Self. The Disguise Self spell says "You cannot change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you." Nowhere in the spell does it include a limitation that you have to be disguised as a humanoid, or even as a creature (I've personally used Disguise Self to hide as a statue once in the past and it totally does work that way.
With the Plasmoid's ability to have basically *any* arrangement of limbs, including none at all, they could use Disguise Self (or Mask of many Faces, or a Hat of Disguise) to basically become a player-character Mimic.

jonp
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Actually, the Amorphous trait has a redeeming quality: you can equip any kind of armor very fast, effortlessly! It already has holes bigger than one inch. So slip into heavy armor!

burgscratch
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Honestly, going Barbarian with Tavern Brawler or just Monk is great for Plasmoids. Both pair well with Amorphous by allowing the classes to act as infiltrators. Plus, it's hilarious to imagine a blob with just arms charging the enemy.

brandongalvan
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D&D: Introduces the Plasmoid
Everyone else: Slime girls in D&D
Me: The Amoeba Boys in D&D

arcticbanana
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The DM may allow shenanigans with the amorphous trait in terms of breaking locks. Squeeze into one, grow back to full size, something like that. There are obviously other ways to lockpicking. Conversely, you might also be able to hermetically seal a room with your body, maybe to prevent a cloud from escaping.

jetef
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This is probably my new favorite race. Not because it's mechanically powerful or anything just like that. I just think it's cool to be a big ooze.
I've seen a couple of people point out that you can be a slime girl now, and that's neat, but why would you want to be a slime girl when you can be a semi-formless blob of an adventurer?
The vibes are immaculate with this one. Everyone else may participate in an eloquent and meaningful discussion, while you can just go "Blub" and still have contributed the most.
I don't know, I just really like the Plasmoid design/ concept, for some reason.

lucas_lipp
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There’s definitely a fun Plasmoid Astral Self Monk build out there, similar to what Treantmonk recently did. The advantage on grabbling with the monk’s increased speed it very fun. As is grappling, shoving prone, then still getting 2 attacks with flurry of blows.
Monk still remains underpowered but this is a very flavorful build in my mind

maxgoldstein
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Plasmoid feels like a "roll-play" race more then an "optemized" race, and that's not necesarely a bad thing. Off the top of my head, a Plasmoid Soulknif with the Magic Initiate feat (mage armor + true strike + green flame blade) could be at least "viable" for stealth or assasination. The image in my head of slithering through dranige only to emerge from a fosset and kill sombody in there sleep seems realy cool.

Or you kan forget everithing I just said and play best girl Suu from "Monster Musume".

kudo
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Just had an idea: a literal goolock. Plasmoid great old one warlock, pick up the infinite mage armor invocation and pact of the blade, you can unsummon your weapon and recall is when you’re done squeezing through a space, and you don’t need armor since you have mage armor. Might fall off at higher levels, but seems moderately powerful at lower levels and is cool and thematic all around

TardisPilot
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Regarding Amorphous I can think of one good application.
I will play a wizard plasmoid that carries a safe instead of a backpack. He's gonna retrieve into that vault like a snail's house when in danger and fling spells through the keyhole from the safety of the vault. Full Cover 24/7. Sure the DM might rule I have impaired movement but if I really need that safety, I usually won't care about running around anyways.

hinamiravenroot
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Definitely going to play a small beast barbarian plasmoid when I get the chance.

Also getting the eldritch adept feat to snag mask of many faces would let you mimic beings or disguise yourself Martianman Hunter style. Clothes included!

ericmerrill
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Plasmoid Druid is insane. Even if your size increases, you can still squeeze through an inch. So imagine a dinosaur oozing through a hole in the wall to get you...

HeckaLives
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Just remember, Disguise Self is not restricted to being a creature. Just that you match the number of limbs. This means your Plasmoid can be reflavored as a Mimic and use Disguise Self to become a treasure chest and use your advantage on grapples to simulate the stickiness of mimics.
Also the pseudopod ability is NOT restricted to having only one at a time. Do with that what you will.

EvanFarshadow
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The plasmoid's pseudopod is still part of the creature and thus extends the area of certain spells like Spirit Guardians. The spirits, "... flit around you to a distance of 15 feet...". There are Druid/Cleric builds that use wild shape to get large and huge creatures and thus increase the effective area of Spirit Guardians. A Plasmoid Cleric could just extend a pseudopod by 10 feet and cover an extra 300 square feet with spirit guardians. As the Kobold pointed out, there is no mention in the rules about the number of pseudopods that you extend, just one per bonus action. Depending on the DM, you may be able to extend a pseudopod from another pseudopod.

jimwolford
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If you want to be able to use your amorphous all the time, play a bear totem soul knife multiclass plasmoid. You can be naked, always armed, and always really tanky.

Hxx
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I'll just drop it here: Moon Druid Plasmoid with Eldritch Adept (Specially if your DM allows for feats at level 1) with Mask of Many Faces.

Advantage with grapples and being able to fit pretty much anywhere while wildshaped (And thus with a nice extra hp pool and good attacks + 20str as early as level 2) while also being great at infiltration/impersonation. Even if you don't want to invest into charisma/don't want to steal your teammates' spotlight you can still pretend to be a VIP and have the face of your party handle the conversations.

MatLCF
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5:55 the plasmoid explorer has three arms. So at the very least three arms is easier to convince your DM to get a singular extra arm. Anything more is gonna be difficult to do

gammalolman
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you know, warlock plasmoid sounds fun, you can get mage armor at will, so no need to go with armor, and you can manifest your tome/weapon, so you are not left with o option, and then you can take the alter self evocation too, so you may take humanoid shape and use that for looking "human" when needed and "creating" clothes, seems like a fun RP combo

night
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I am glad you addressed the poor wording. Both say you can grow a thing but never say you must give up the thing the next time you use it. Using actions and bonus actions you could grow unlimited numbers of limbs and pseudopods. In addition to this the number of hands and feet was left open ended. You don't need arms and legs to have hands and feet. What if I wanted to be a ball of hands all holding short swords just rolling around as a bladed ball of death? Total doable.

Pseudopods are also part of your body; so can you grow a head on one? What about an arm? Does an arm on a 10 foot pseudopod have the ability to attack with a weapon it is holding? If that weapon is a pole arm do you now have a 20 foot reach? If there is a hand at the end of it and you cast fireball by pointing with that hand can you shoot it from a position 10 feet from where you are standing? It goes on and on. The wording with this race is horrible. Definitely need a good session 0 to lay out the groundwork for how it will actually be played.

maltava