Create Any Fur in Blender! Part 1: Grooming

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In part 1/4 of the "creating fur" tutorial series, we'll be adding the basic hair systems and groom them into the right starting shapes.

With this tutorial series, I hope to give you the tips & tricks to create your own desired animal fur just like I did with our fella Merry in this tutorial.

You can find the result as an asset within the Blender Universe asset library for free for a limited time.

Please follow the following steps if you use the Syberian Cat Fur asset:
1. Drag and drop it in your scene from the Blender Universe library.
2. Move the collection to the world origin.
3. Go to object - apply - make instances real.
4. You'll now be able to see the different fur systems and the geometry nodes that shape them.

Cheers,
Nino

0:00 Intro
0:33 Adding basic geometry & explaining hair tactics
1:50 Adding the base layer hair & grooming
10:03 Adding the second layer hair & grooming
15:27 Adding the third layer hair & grooming
19:58 Outro
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I had no idea that they added collision for hair curves. Ugh! I just assumed they were still working on it. That is going to save me so many headaches now! Love the series, btw!!

redjc
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Blender geo nodes hair system in a nutshell
1. Watch tutorials and read documentation
2. All tutorials and examples are shown on simple planes / basic objects
3. Try to use the hair system on an actual character
4. Hair collisions not working / Interpolation value is a magic number, but the more you add the more laggy the software becomes / UV dependent meaning no support for multi-material character without workarounds

Seriously, so much good talk about geometry nodes and all, but every time I try hair curves it's just so frustrating!

thenodecamp
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Very useful tutorial on hair curves and grooming! Thank you!!

racheleprojects
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Thanks for the tutorial! Now I'm better at grooming by 2 levels.

DrakDoesClips
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Amazing and one of the most understandable series of lessons from you that I have seen, thank you Nino!

mt
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I subscribed to your channel after watching "Blender Tutorial - Creating Feathers (Cycles)".
So I'm very excited about this new series!

farcogrice
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I have an Issue ... the comb brush does almost no work, when I activate collision. it works on a default cube like object but it doesnt work on my sculpted creature. Any advice what could cause that?

julianweinert
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You are currently my most favorite person on earth
Thanks for the tutorial

theonecommenter
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will this kind of fur allow movement? like when i move the cat in an animation, will the fur also move around automatically? or do i have to manually animate that?

arafium
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Great video series! Thanks for putting this together.
I'm curious though as adding hair on an alembic cache the symmetry option doesn't appear to work. I know Zbrush has something where you can use symmetry on a non-symmetrical character which would be great to see for adding hair to an animated character.

PeterRobieArt
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Thank you for this great in depth tutorial. The only problem I have came across that I can seem to find an answer for online is the 'collision button'. For some reason when I activate it the curves don't really move at all when I try to comb them? Any ideas?

thomasbarber
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why am i not able to do this when my object colored
/ ... error message saying : UV mapping ...something is wrong with it ...

jessapps
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You might have mentioned it and I missed it, but what is the best way with this method to mask out areas you don't want hair?

Octobertiger
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When I create a new hair system it works fine. When I try to go back to that hair system from a newer one, I can't do any kind of modifications except maybe add new hairs to it. I can only modify those new hairs on the older hair system. What is wrong?

oinktrnt
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So when I try painting on the right side the hair particles come out of the left side and nothing on the right side, do you know why this might be?

mrsselftaught
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Would particles be the way to go for full body fur animals in a multiplayer game? Or do i need to learn hair cards for gaming performance

Candispirit
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Why the hell did absolutely not a single soul talked about the collision When was is Bruh moment for this community, thanks for the video

jeanclaudethedarklord
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you should start videos from a rendered result.

wizzard
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ran into issues that this video did not cover and only showing the workflow on a sphere is not a good example when u are working on a complex model.

Cwutter
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Added my own head from Nomad and I can't add hair. So fallen at the first hurdle. :(

biffoire