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Software Architecture in Golang: Throttling Cloud Design Pattern for Scalability and Security
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Welcome to another Software Architecture in Go video, in today's episode we are discussing Throttling.
What is "throttling"?
Throttling is a way to limit access to resources by a period of time. Defining how to limit those resources depend on your use case, for example you could be limiting by user, by application or really don't make a differentiation and throttle everything no matter what.
Throttling is a way to improve "Scalability" because it allows your current services to handle spikes of load without failing, while "Elasticity" kicks-in; and also a way to improve "Security" because it can allow you to detect requests from the same origin that probably are meant to use excessive resources.
"Monetization" is also another reason for using Throttling but really that is not Quality Attribute / Non-functional Requirement, but still is another use case.
Algorithms that can be used for throttling purposes:
---
* Other packages for throttling:
00:00 Start
00:10 What is the Throttling?
00:36 What is Throttling used for?
01:31 How does Throttling work?
02:16 Demo/Example of using Throttling in Golang
05:25 Throttling Golang Conclusion
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Who am I:
Hello👋🏼! I'm Mario, a Hands-on Software Architect and Lead Backend Engineer with more than 16 years of professional experience building all kinds of software including on-premise Industrial Automation Systems, Linux Accessibility Desktop and Browser Components as well as Distributed Advertising Microservices.
Every week I will share with you different topics I've learned while working for small startups and large companies including the processes I've followed over the years for successfully delivering complex enterprise systems from start to end.
Subscribe if you like Software Development, Software Architecture and Systems Design!
Keep it up. Don't give up!
#golang #microservices #softwarearchitecture
--- Our affiliate links below
--- Our Vlog Channel
What is "throttling"?
Throttling is a way to limit access to resources by a period of time. Defining how to limit those resources depend on your use case, for example you could be limiting by user, by application or really don't make a differentiation and throttle everything no matter what.
Throttling is a way to improve "Scalability" because it allows your current services to handle spikes of load without failing, while "Elasticity" kicks-in; and also a way to improve "Security" because it can allow you to detect requests from the same origin that probably are meant to use excessive resources.
"Monetization" is also another reason for using Throttling but really that is not Quality Attribute / Non-functional Requirement, but still is another use case.
Algorithms that can be used for throttling purposes:
---
* Other packages for throttling:
00:00 Start
00:10 What is the Throttling?
00:36 What is Throttling used for?
01:31 How does Throttling work?
02:16 Demo/Example of using Throttling in Golang
05:25 Throttling Golang Conclusion
---
Who am I:
Hello👋🏼! I'm Mario, a Hands-on Software Architect and Lead Backend Engineer with more than 16 years of professional experience building all kinds of software including on-premise Industrial Automation Systems, Linux Accessibility Desktop and Browser Components as well as Distributed Advertising Microservices.
Every week I will share with you different topics I've learned while working for small startups and large companies including the processes I've followed over the years for successfully delivering complex enterprise systems from start to end.
Subscribe if you like Software Development, Software Architecture and Systems Design!
Keep it up. Don't give up!
#golang #microservices #softwarearchitecture
--- Our affiliate links below
--- Our Vlog Channel
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