Highlight Object On Hover In Unreal

preview_player
Показать описание
This is a special request tutorial from one of the patrons.
The objective is to implement an item inspection system. as the first part, highlighting an object when hovering the mouse over it. So that the player would know that this object is interact-able.

#CodeLikeMe #unrealengine #ue4 #indiegamedev
Рекомендации по теме
Комментарии
Автор

Thanks a lot for the video, it was exactly what I was looking for. A little feedback tho: You would have made this 16 min video into a 2-3 minute video. Have a script that gets to the point as fast as possible and follow it. Good luck!

mihaiioantabacaru
Автор

This works good on curved objects, but is really bad looking if the object has any larger flat sides.

HealzLife
Автор

Great tutorial as always, very informative, keep making more like these. However, you are the only one whose videos I have to run speed 2 in youtube :). Just to get it on the normal speed of others :)

AICineVerseStudios
Автор

A question: Why add a color that inputs into the Fresnel's BaseReflectFraction?

Bizob
Автор

Thank you for all of the amazing tutorials, you're the reason I got into Unreal Engine 4 and Game Development!! I'm following your Open World Tutorial, but can you add a Skill Tree or a Level Up System to it? It would be really awesome.

flyingthundergod
Автор

Amazing tutorial as always, I am working on a Grand Strategy game with many provinces on the map. Do you think this is a good way to highlight provinces in-game or would you use a different approach?

Palman
Автор

How would you do this but add that the Camera (or character collider) has to be within a range? I have it figured out but the collider comes from the object not the actor

brim-skerdouglasson
Автор

oh wow this is so easy compared to using post processing materials lol

Greenman
Автор

Great tutorial---I love what you're doing on YouTube for the community.

I've always heard Fresnel pronounced more like "frah-NELL", which makes sense given that it's the name of a French scientist. Curiously, Wikipedia allows for "FREZ-nel" as you have said it, but I've never heard that one before. Of course, I'm neither a physicist nor a francophone, but it did surprise me.

PaulGestwicki
Автор

Can you start doing unreal cpp tutorial?

abhijitleihaorambam
Автор

Ok, this is nice, but it will not work for Cube or other sharp-shaped objects. (UE 4.26)

Regisseur
Автор

Hi! Thanks alot for this tutorial, great work. I'm an unreal newbie and I learned alot from this video. One question: how can I add more selectable items in the same InspectableBP like when I select something else besides the trophy?

machineoftheabsurd
Автор

Sensacional! Muito obrigado por compartilhar seu conhecimento :)

schumirc
Автор

Hey, thanks for the tutorial! Any idea, why it doesn't work from far away (20m+ distance)?

marlisfleischmann
Автор

hey, thx for helping the community with this informative videos :) I have a question, when i apply the glow material to my costum mesh the glow is like inside the mesh and idk why, but if i apply the glow effect material to an cube or sphere it works.. im very noob and im trying to learn unreal.. :D

GAOEPERdi
Автор

can u make a cross hair when hovered over enemy to change color?

inspirationalgames
Автор

how to do it with seperate material ID's?

loveparmar
Автор

It's a great tutorial, thank you so much, I wondering how to appear a widget after clicked the highlighted object. I am very grateful if you give us that tutorial. Hope to see your reply, thank you so much

syarifatullathifah
Автор

can you help me do this on flat surfaces for exable a cube?

alexiadisdimitris
Автор

How can i do that effect in the first persion game

msprograming