Unreal Engine 5 - Animated Cursors On Hover

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This is the 5th part of the unreal engine 5 strategy game template I am working on. Here I am going to show you how to change the mouse cursor based on the objects hovered. For example, when we hover over an enemy, if we have already selected a character, the cursor will change into an attack icon. When we hover over a selectable object, the cursor will change to a hand. Also, we will add a simple stab animation into the attack knife cursor.

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Can you do a tutorial on implementing a melee system based on physics (using physical animation, physics constraint)? It would help me a lot. THANKS

keldelink
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Please tell me how to make a unit to do one thing first and then another. For example, reached the desired point, then chopped wood or stones then went somewhere else. I've already asked in the comments under one of the past video. I am just getting familiar with UE5 and to me it seems like a daunting task. Thx.

eyvvdln
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hello, I wanted to ask if I subscribe to your patreon, can I get the files of the ALSV project? or is it not working that way?

uadeveloper
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The BindEventToOnBeginCursorOver does nothing for me, this has been bugging me for the last 3 days

Classymarc