RotMG - Mad Lab Guide

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A complete guide to the mad lab dungeon
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Even though I know pretty much everything he said, I'm the kind who just likes listening to guides, it's satisfying for some reason. ^-^

rotmgmoddy
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I remember playing the mad lab with my first 8/8 rogue, my favorite class btw. And I was rushing. I got a dm about someone buying a tomb from me, and I stopped to respond, and a couple of those bots came out of nowhere when a knight came by rushing and blew me up. Rest in piece 8/8 rogue, you are loved and never forgotten

iamgamerfun
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You explained mad lab perfectly Talwar, I've been watching your videos for two years now and they've helped me so much. I went from a noob to a pro because of your insight of the game. I can't wait until that tomb guide. Keep up the amazing work <3

davidmartin
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All I want to say is that, don't sit on the potions. You can pop if you stand on top. Even if your 8/8. (Friends 8/8 archer instant popped while standing on top of one of those)

yodarocker
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You wouldn't believe how many times I've died with a 6/8 character from being careless and sitting on a green potion... 👍🏻 insta kill haha

crustycrab
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I just gotta say, I love watching your videos, especially when I'm playing RotMG, you have a very soothing, calm type of voice. Keep makings videos man!

EndermanPrince
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Only YOU can destroy destructible blocks.

superbob
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Some things that weren't mentioned in the video -

1. Tesla coils can be damaged by abilities. (poison, stars, spells, etc.)
2. All abilities can be used while hexed.
3. Turret attacks aim the center of their two shots on the position of their target when they last fired their shots. In other words, strafe right and left, and you'll get hit.
4. In the 2nd boss's second phase, timing the string of shots is 2 and a half round.
In other words, start between the blue pools and the boss. Spin around it to the "green side", then another 2 rounds. Stand in the south-west pool and he fires 2 more shots (if timed properly). Then he charges.

RSPerpetual
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12:58 "not a lousy wisdom pot" ive gotten a wis pot from the second boss...

helpingcookie
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It has been 7 years, and I can officially say.... I've soloed my first mad lab.

hdjoey
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the entire guide just sums up to "destructive blocks are the right way" and "rush the dungeon" which i think is great, as someone whose entire strategy in every game is just to rush it

LocketShoru
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I've noticed that if you walk into the green stuff while confused, it will remove your confusion and if you have a buff, walking into the blue stuff will remove it.

dragonbowrghr
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Bickuribox12, I just discovered your channnel and I just want to say that I absolutely love your vids! You are funny, you are cool, I have subbed and liked almost all your videos. I just want you to keep making vids because they are so amazing and great. Anyways, good luck in the future!!!

mvshup
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Rampage cyborgs killed my first 8/8 with that explosion phase. U will not be missed rogue. Rip in peace

iamgamerfun
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Having max speed and max def is really helpful if your new and wanna solo this as a ranged class.

sael
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As small tip for wand classes, the Bulwark is quite useful in the second boss. Simply lay those mines over the green pool while you sit near it and dodge the horrific creation's shots.

c
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I dont even play realm anymore and I still love your videos thats pretty amazing man

AESTHETIC-ykzk
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"I'm plopping here" I don't know why but I found that funny

zachhilligus
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OMFG Its about time this video came out I love all your content

willmeibusch
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Tips and tricks for this boss. First if you have a pet with paralyze its the easiest boss fight ever (both) If you paralyze doctor terrible he wont retreat into the pod which means you can constantly deal dmg to him. Also, the enemies will still spawn and he will still shoot turrets /green potions, but you can dodge and deal dmg to the boss. The second boss if you paralyze him near the edge of the green pool he will unhex, and then re-hex right there, and once again, you can just hit him till he dies. I recommend clearing coils from the beginning as the second boss is worth killing. If you are backtracking for coils, use the hex since you move significantly faster to roam the map and there is always one poison spawner in DR.terrible that doesn't shoot, it alternates every time but you can use that space to dodge what you need

Tolkerism