This Satisfying Game Is HARDER Than It Looks!

preview_player
Показать описание
Ouros First Look - a game with an interesting control scheme. Warp the loops to pass through the numbered blocks in order, along with some more rules you'll learn along the way.
Edited by: Ben Ranger

#aliensrock #puzzle #puzzlegame

Рекомендации по теме
Комментарии
Автор

Puzzle games with 'penis' as one of it's solutions is peak design

lazylavalamp
Автор

I'm a huge spline nerd, so I gotta explain why these aren't actually Bézier curves (as many in the comments are saying), but B-Splines.

Bézier curves always touch the first and last control point, which we only see in a couple of these levels.
Also the more control points you have, the weaker the "pull" of the intermediate control points. A Bézier segment with the control points in 3:20 would have a much flatter shape than the "M" we see.
Usually people just stick together a bunch of cubic (4 control points) Bézier curves instead, but that's also not what's going on here. There would be a control point where the segments connect, and some control points would need to be locked together to preserve continuity.

B-Splines automatically divide the curve into segments and guarantee maximum (possible) continuity between them. This means they scale very well with many control points.
They don't ususally pass through any of the control points, but you can make them by counting a point multiple times (this decreases that guaranteed continuity, but it doesn't matter at the endpoints).
You can make a closed loop by overlapping the first couple control points with the last couple control points.

Btw, Bézier and B-Spline are both used to represent the same set of curves, the difference is only the method of construction (and thus the control points that result in a specific curve).


I'm actually doing a lot of work on splines in university right now, and even have my own ambitions for making a spline based game. Really awesome that someone made this, and people are enjoying it.

natansandle
Автор

3:22 This is a fun exercise I remember doing in topology class. You can't form any letter that branches anywhere (like Y) or is circular (well... to the extent that we don't consider two nodes close enough as circular)

psz-fdrk
Автор

You can't just say harder than it looks and put this shape as the thumbmail💀

lejoueurfreetoplay
Автор

tyler really pondering his orbs with this one

CelestPhyre
Автор

I get the feeling Real Civil Engineer would love this game just based on the optimal shapes you have to make.

RyanRyan
Автор

I played this game in person at MAGSFest back in January! They had a booth in the indie games showcase area; the dev was very nice and even answered some of my questions on how it was coded (a lot of Bezier curves if I recall)!
There were setups for both the PC and mobile version and the controls felt really clean, especially on mobile.
It's a great game and I hope more people check it out!
(Edit: thanks to natansandle for the correction - these might be splines instead of Bezier curves)

Автор

6:14 I am very much surprised the editor didn't have anything to say about this

destroidhak
Автор

Musical splines. I love it. 5:11 is a pentagram for summoning a musical demon.

ryuuguu
Автор

Just wanted to say i appreciate the editing touch of moving the cam for each level and leaving it off for the big picture. Really contributes to the vibe of the video and was very thoughtful

ZZalles
Автор

5:35 it's a [B]enis
7:25 It's a [B]enis 2

ShockRox
Автор

Nice game. It’s a rare day I feel like I’m instinctively better at puzzles than Tyler, I usually get lost pretty fast, but this one hits my brain right

Sam-pmvy
Автор

5:38 Me reading the video title
NO
🤔🤔🤔
....GETS IT

MCC
Автор

One nice detail, the target nodes are regular polygons. And they always have the number of sides equal to the target, plus two. (Triangle is the simplest regular polygon after all.)

Mujaki
Автор

i just love how each shape you have to get to increases in sides

balloon
Автор

Bro knew what he was doing with the thumbnail 😭

Monkayvr
Автор

The thumbnail is a throwback to the Looker ending

Smallpriest
Автор

Tyler not understanding how to turn corners into loops to make those double and triple nodes really shows how hes not good at visualizing/perception (or something similar to that, which he once spoke of in another video before).

I can't wait to see his brain level up

bobli
Автор

Honestly pretty satisfying. Kinda funny how much Tyler seemingly struggled with some of these

VeetiM
Автор

"it feels like you could make any letter" yes. That is, in fact, how fonts are drawn on computers, though a series of strokes that follow splines that are defined by points much like in this game. The more you know!

Themoonisachees
visit shbcf.ru