3D ENDLESS RUNNER IN UNITY - PLAYER (Pt 1)

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In the first part of this beginner series on creating a 3D endless runner in Unity, we will be creating the player. We will make it automatically move forwards, and be able to be controlled left and right. We will also make the camera follow the player.

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Dude, ty for explaining this stuff so simplistically. I've done a year and a half of coding in a course and this explains things so much clearer, that it's loads easier to understand. I honestly hope you gain all the traction you deserve. Thanks again massive fan of your work already.

christophersadri
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I don't why but this video has made my hopes higher on unity since it seems so much easier to use thx to this series. Thank you sooo much!!!

wotismyname
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Tbh this is the best Unity tutorial I have ever watched

Cocomacsonian
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This is 3 years ago, but its still one of the best tutorials i have ever seen. Thank you so much! And if you see this, thank you.

EmreC
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Huge help!!! You are a great teacher and am very glad I subscribed.

GreyHeavymental
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taking your time and explaining every little thing is important

scottmedhaug
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Great tutorial! Straightforward and simple. Please keep it up.

alexharvill
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Nice that was rly easy thx for the great tutorial

thousend
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Great job! Keep it up. Surprised you have so few subs and views. Keep going and they will come!

adelacorn
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Subscribed. You are simply awsome the way you teach and the way you code superb. thanks

Sourabhsharmaofficial
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best tutorial and best teacher really!

solas
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thank you, that's very helpful tutorial <3 ^^ <3

hgokmendev
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ur the best ;) just ignore the subs and keep it up you really really help ppls tysm!
edit: u just got new sub

ztin
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yes the new input system is good to learn

scottmedhaug
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When character moves forward, the movement is jittery like it's lagging. I've found a quick solution which is making its ridigbody kinematic but is that what we want or would it cause any problem in the future? Or do you have any suggestion to fix the jittery movement?

eren_guneri
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Ive been in Godot, and GMS for months, maybe years, because ol'unity tutors seem to spend have the videos talking about installing the software, going on the market, and explaining every single panel and button in the editor, by the time I get to the content on most, Im losing interest, this video however, kept it clean and to the point, Im not new to programming, and this pace, and explanation seemed brilliant for my learning style..

TheRealKaiProton
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Hello sir, what should I do to stop(Brake) this movement

shafiullahansari
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it was a great tutorial but my code let me go backwards when I spammed a and d here is the code with some tuning that didn't help (FYI there was no errors in unity):
using UnityEngine;

public class MovementCode : MonoBehaviour
{
public float speed = 5;
float horizontalInput;
public float horizontalMultiplier = 2;

public Rigidbody rb;

private void FixedUpdate()
{
Vector3 forwardMove = transform.forward * speed * Time.fixedDeltaTime;
Vector3 horizontalMove = transform.right * horizontalInput * horizontalMultiplier * speed * Time.fixedDeltaTime;
rb.MovePosition(rb.position + forwardMove);
rb.MovePosition(rb.position + horizontalMove);
}

private void Update()
{
horizontalInput = Input.GetAxis("Horizontal");
}
}


Thank you!

robowolfe
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what should I do if my float command doesn't work?

LiquidPank
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i did evrething it said but then i saved and logged out the next day it asked to go into safe mode, so i did and then when i left safe mode evrething in my project just got deleted

muneymancan