Blender 2.8 tutorial : Draw on Mesh with Python

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In this Blender 2.8 video tutorial I show how to draw with Python into the 3d viewport and snap the vertices that you draw onto a face of a mesh / object.

The experimental addon to which I added this functionality can be downloaded here:

I had some help for implementing this from my friend Jacques Lucke, similar function you can find in this object scatter addon:

Other video for Gpu shaders and drawing with Blender 2.8 can be found here:

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Loving it. Really been looking for a solution for a highlighter type tool and this might be a good start

NicholasCoffee
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This is awesome man! Thanks for these tutorials, they really help a lot!

MeshVoid
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own['''Jayanam''] = '''You're a wizard Harry.'

thetubeaccount
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Subscribed..how do I update this to Blender 3.4.1??....👊🙂be much obliged

toapyandfriends
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When I see code... I start hearing birds tweet :)

dbrown
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you turtle-ninja and cyborg, questions?

fedorenkocg
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Cool but, It would be faster if the ray be transformed to local space instead of transforming the whole mesh to global space.

Jeacom
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