Destiny 2: Lightfall - Review

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Destiny is a better game than Lightfall presents it to be. Given how much momentum Destiny has gained over the past few years, Lightfall feels like a sudden stop that brings us back to the unevenness of the franchise’s past; a past we all hoped we had left behind long ago.

00:00 Intro
05:06 Campaign
20:05 Strand
25:20 Neomuna
30:09 Sandbox and Systems
41:16 Playlists
47:24 Root of Nightmares
53:00 Conclusion

#Destiny2 #Lightfall #Review
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Video edited by @BloomHD
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The worst part about the story was that after the final story mission for season of the seraph when you talk to Ikora she was visibly disturbed by the traveler attempting to leave and shakily told you to "go talk to your loved ones if you have any because this may be the last time you get to see them". But when we apparently "lost" she is unsettlingly calm and all oh well at least we still got the city. What the fuck happened to the writing within those 2 weeks between abhorrent imperative and lightfall

fanumtaxreturn
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The conclusion of the Lightfall campaign was “come back next year”

GeremyG
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for me, the scene in LOTR where Faramir asks his father if he wishes Boromir had lived and he had died. it is what I feel about Nimbus and Rohan.

freederth
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After beating Lightfall with a friend who had just got back into d2 after a 2 year break we decided to go and do witch queen the next day and we were both floored at how much better Witch Queen was. not only in terms of story but also in terms of level design, quest steps, new characters/development of existing characters its nuts how much of a leap down Lightfall was.

HorrorCrisisTime
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You kept mentioning Destiny's "Potential" during this review, however, at this point, it's been 10 fucking years. The game should be finalized by now and set in its systems, not constantly in flux so that Bungie can avoid criticism because "it's not done yet!" and continue to absorb money from its jaded player base.

Umbravitae
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The biggest sin for me is that this is the single most expensive expansion yet, priced at least at 50 to 100 dollars depending on the version, and it's also the most bare bones of the major yearly releases. One strike, one empty patrol location, a number of reskinned weapons, one subclass, one raid, and a story mode that, by Bungie's own admission, isn't actually finished and will be fleshed out in--you guessed it--paid for seasonal content over the course of the next year. So, what, 50 bucks doesn't even net you a complete story with a coherent plot? Remember when Taken King had 8 new Crucible maps, 4 new strikes, over 20 new exotics, 26 story missions, new subclasses for all 3 classes, a new location that introduced enticing new world mechanics, and an overall improvement to the game's background systems? That was 40 dollars. Now 50 dollars gets you a percent of a percent of that much content, and an absolutely glacial patch team; it's been over a year since Bungie said they'd look into the frame rate affecting gameplay and it's worse than ever.

This is all in light of the recent GDC presentation Bungie gave wherein they fully admitted to designing Destiny as a minimally viable product that is purpose built to condition players to expect less for more year on year, and it's a trend that's held since Shadowkeep and it's subsequent expansions started forcing players to buy more and more content that used to come bundled with a 40 dollar price tag. They did at one point say we shouldn't expect expansions on the level of Forsaken again, but this is insane; there's barely anything in here and that so many people are cool with it that would otherwise rightfully be angry tells me that Bungie's Pavlovian conditioning is working.

roberthesser
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Great review. I feel the OST wasn’t given enough credit. Bungie and Salvatori really delivered for this instalment and I’m sure the final shape will sound equally excellent.

deejmal
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I don't play Destiny, but I've watched every Destiny video on skill up multiple times, and was looking forward to this since I heard about it.

Viridian
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For me it is genuinely just the price. Lightfall is the most expensive DLC in AGES, and it feels like one of the smallest major updates we've ever gotten. Witch Queen had a lot content and a great story to soften the $80 blow. Lightfall has none of that to soften its $100 price tag. It is the first time I've felt buyers remorse from a Destiny DLC.

thecjweej
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I do think this expansion is the nail in the coffin for bringing in new players. After just playing for free, I got the Witch Queen BECAUSE I had faith that Bungie were confident and were providing well. To any outsider this stumble just further solidifies that Bungie are always tripping over for every stride they make.

Hopefully after the saga is done, they can build something accessible.

Lucax
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I think Lightfall is passable, but considering the performance the team showed with witch queen, I find it to be comparatively a failure. I’ve really lost trust in the management at bungie for pushing this one out before it was done

luninariate
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Hour long Lightfall Review from Skillup. Straps in for a good time.

Zing_
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Congrats on making a Destiny retrospective documentary out of an expansion review. Genuinely great work.

coltsfan
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The Strand shields on enemies actually make sense, because it doesn't mean that they have Strand abilities, it means they have a *weakness* against Strand. Their shields were made resistant against all elements *except* Strand because Calus didn't expect us to wield this new unknown power.

Creamworks
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My thoughts 30 seconds in: "Oh god he likes it."

agent_hex
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I honestly think story line wise swapping the story of the Seasonal campaign with the story campaign would have really improved the experience

startingfromlevelone
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Man I loved bungie’s halo. I’ve wanted to love destiny since the first game came out. You said something in this review that perfected captures why I can’t. “… a more positive sentiment now. But only for those that stuck with it.”

It seems like that’s the case with 75% of the stuff they’ve put out for destiny. I don’t want to have to spend hours digging to get to the good stuff and as much as the world of destiny interests me, I just can’t crack that hard shell. Especially now that I’ve been away from the game for years.

Pumba
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I think the raid might have been developed with the in game lfg in mind, an experience designed for people that might finally give end game content the chance and not be overwhelmed.

chrisb.
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I've tried so many times. But as a solo player, it's not worth it for me. It's such an inconsistent, bloated experience. I don't feel like my time is respected and it just feels like a long repetitive slog towards nothingness

notkjjk
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Your overall sympathy to Destiny reinforces my idea that everyone has their live service game they'll die defending, even great critics!

Lucax