'Arkwright': AVOID THE RULES by Connect More

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A Video Of Instruction & Demonstration
That Helps Ease
Rule Understanding & Learning - Easy Start!

1.0 INTRODUCTION - 0:00

2.0 OVERVIEW - 3:43

3.0 PREPARATION ROUND (1760) - 13:36
3.1 Build 1st Factory - 13:54
3.2 Build 2nd Factory - 24:03
3.3a Start-Up Capital - 26:16
3.3b Take Special Marker - 27:53
3.4 Pay for Factories - 32:44

4.0 ROUND 1 (1770) - 33:21
4.1 Economy Phase - 33:50
4.2 Action Phase - 36:13
- Administrative Chart - 36:13

ACTION - MACHINERY - 39:12
Relevant Development Tile(s)
a. School - 49:10
b. Engineering Works - 50:27

ACTION - QUALITY - 51:28
Relevant Development Tile - Engineer - 55:32

ACTION - DISTRIBUTION - 58:49
Relevant Development Tile - Patent - 1:02:25

ACTION - SHIPS & SHIPPING - 1:05:05
a. Contracts - 1:07:27, 1:40:33, 1:55:14 (As a part of the Production Phase)
b. Ship Workers - 1:25:00
Relevant Development Tile - Agent in the Colonies - 1:41:59
Note: Office and Loadmaster are 2 relevant development tiles that are relevant for shipping but are not discussed.

ACTION - FACTORY - 1:11:03
a. Factory Obsolescence - 1:16:26
Relevant Development Tile - Developer - 1:21:32

ACTION - WORKERS - 1:22:30
a. End of Game "Cheating" - 1:26:52

ACTION - STOCK EXCHANGE - 1:33:25
a. Emergency Sale of Shares - 1:36:28
b. Loans - 1:38:20
Note: The Broker is a relevant development tile that is not discussed.

ACTION - PRODUCTION - 1:29:05
(with advanced action marker)

4.3 PRODUCTION PHASE - 1:42:44
Relevant Development Tile(s)
a. Patron - 1:48:07
b. Charisma - 1:50:46

4.4 SALE - 1:49:16
a. Pay Workers (in active factory) - 1:51:39
Relevant Development Tile - Foreman - 1:53:12
b. Shipping - 1:55:14
c. Large Warehouse - 2:00:09, 1:22:52
Relevant Development Tile - Small Warehouse - 2:00:27

4.5 END OF ROUND/DECADE - 2:01:56
a. Pay Large warehouse & Ship workers
Relevant Development Tile - Harbor Master - 2:02:41
b. Event - 2:04:01
Note: The Broker is a relevant development tile that is not discussed.
c. Starting Player - 2:04:45
Relevant Development Tile - Charisma - 2:06:43

5. END OF GAME - 2:07:15
a. Event - 2:07:15
Note: May also perform a warehouse sale at this time (not mentioned in the video)
b. Scoring - 2:08:26
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Wow!! Thanks for doing this :) I have sat down and read the rule book a couple of times and really got nowhere. Now I have seen the light!! Appreciate the hard work.

teweller
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What a labor of love! I'm coming back here next week and I'm going to let you teach me Arkwright. Thanks for doing this video.

studleygamer
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A couple things I noticed in the video. I believe in the rules, the 2nd grey disc is not used on the time track, but rather on the ship/special marker board in the decade column.
Also, the secondary action of the Engineer (choosing administration costs) can only be used on the quality action.
Fantastic explanation, I can't wait to give this one a try tomorrow!

Crankbait
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Beautiful! Thank you! Very well done, and much appreciated by us heavy and aspiring-heavy gamers.

EricKaun
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Such an amazing video, thank you. Can't wait to play this game.

WillUleimi
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This is absolutely fantastic. So happy i stumbled on your channel. There are some rules that i've been playing wrong! oops. notably the warehouse. i didn't know that having a worker along the top and one along the left means you can put two in each spot (covered by two workers) - i just always thought it was better to use the left hand side instead of the top row! haha.

lovely stuff.

ChavBird
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I think there is a mistake with some of the improvements. When you get $3 free admin for some actions, you don't have to play. They clarify it in the player book. So $10 action tile plus $3 improvement tile, you get $13 admin costs to use but you pay $10.

abracadabra
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Why do the 3 workers occupying space 17-19 on the job market look like 3 gray cubes? I'd prefer cubes because those pawns are a pain to set up.

veerchasm
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How is possible produce without paying wages to workers? At the waterframe rules show i.e. (you can change workers by machines even if these workers were not paying their wages but says even these workers could produce) I don't undestand who is possible produce with a worker not paying their wage and then change it by a machine.

essmiguel
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It could look a bit more sexy, as a game.

stevegeorge