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'Arkwright': AVOID THE RULES by Connect More
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A Video Of Instruction & Demonstration
That Helps Ease
Rule Understanding & Learning - Easy Start!
1.0 INTRODUCTION - 0:00
2.0 OVERVIEW - 3:43
3.0 PREPARATION ROUND (1760) - 13:36
3.1 Build 1st Factory - 13:54
3.2 Build 2nd Factory - 24:03
3.3a Start-Up Capital - 26:16
3.3b Take Special Marker - 27:53
3.4 Pay for Factories - 32:44
4.0 ROUND 1 (1770) - 33:21
4.1 Economy Phase - 33:50
4.2 Action Phase - 36:13
- Administrative Chart - 36:13
ACTION - MACHINERY - 39:12
Relevant Development Tile(s)
a. School - 49:10
b. Engineering Works - 50:27
ACTION - QUALITY - 51:28
Relevant Development Tile - Engineer - 55:32
ACTION - DISTRIBUTION - 58:49
Relevant Development Tile - Patent - 1:02:25
ACTION - SHIPS & SHIPPING - 1:05:05
a. Contracts - 1:07:27, 1:40:33, 1:55:14 (As a part of the Production Phase)
b. Ship Workers - 1:25:00
Relevant Development Tile - Agent in the Colonies - 1:41:59
Note: Office and Loadmaster are 2 relevant development tiles that are relevant for shipping but are not discussed.
ACTION - FACTORY - 1:11:03
a. Factory Obsolescence - 1:16:26
Relevant Development Tile - Developer - 1:21:32
ACTION - WORKERS - 1:22:30
a. End of Game "Cheating" - 1:26:52
ACTION - STOCK EXCHANGE - 1:33:25
a. Emergency Sale of Shares - 1:36:28
b. Loans - 1:38:20
Note: The Broker is a relevant development tile that is not discussed.
ACTION - PRODUCTION - 1:29:05
(with advanced action marker)
4.3 PRODUCTION PHASE - 1:42:44
Relevant Development Tile(s)
a. Patron - 1:48:07
b. Charisma - 1:50:46
4.4 SALE - 1:49:16
a. Pay Workers (in active factory) - 1:51:39
Relevant Development Tile - Foreman - 1:53:12
b. Shipping - 1:55:14
c. Large Warehouse - 2:00:09, 1:22:52
Relevant Development Tile - Small Warehouse - 2:00:27
4.5 END OF ROUND/DECADE - 2:01:56
a. Pay Large warehouse & Ship workers
Relevant Development Tile - Harbor Master - 2:02:41
b. Event - 2:04:01
Note: The Broker is a relevant development tile that is not discussed.
c. Starting Player - 2:04:45
Relevant Development Tile - Charisma - 2:06:43
5. END OF GAME - 2:07:15
a. Event - 2:07:15
Note: May also perform a warehouse sale at this time (not mentioned in the video)
b. Scoring - 2:08:26
That Helps Ease
Rule Understanding & Learning - Easy Start!
1.0 INTRODUCTION - 0:00
2.0 OVERVIEW - 3:43
3.0 PREPARATION ROUND (1760) - 13:36
3.1 Build 1st Factory - 13:54
3.2 Build 2nd Factory - 24:03
3.3a Start-Up Capital - 26:16
3.3b Take Special Marker - 27:53
3.4 Pay for Factories - 32:44
4.0 ROUND 1 (1770) - 33:21
4.1 Economy Phase - 33:50
4.2 Action Phase - 36:13
- Administrative Chart - 36:13
ACTION - MACHINERY - 39:12
Relevant Development Tile(s)
a. School - 49:10
b. Engineering Works - 50:27
ACTION - QUALITY - 51:28
Relevant Development Tile - Engineer - 55:32
ACTION - DISTRIBUTION - 58:49
Relevant Development Tile - Patent - 1:02:25
ACTION - SHIPS & SHIPPING - 1:05:05
a. Contracts - 1:07:27, 1:40:33, 1:55:14 (As a part of the Production Phase)
b. Ship Workers - 1:25:00
Relevant Development Tile - Agent in the Colonies - 1:41:59
Note: Office and Loadmaster are 2 relevant development tiles that are relevant for shipping but are not discussed.
ACTION - FACTORY - 1:11:03
a. Factory Obsolescence - 1:16:26
Relevant Development Tile - Developer - 1:21:32
ACTION - WORKERS - 1:22:30
a. End of Game "Cheating" - 1:26:52
ACTION - STOCK EXCHANGE - 1:33:25
a. Emergency Sale of Shares - 1:36:28
b. Loans - 1:38:20
Note: The Broker is a relevant development tile that is not discussed.
ACTION - PRODUCTION - 1:29:05
(with advanced action marker)
4.3 PRODUCTION PHASE - 1:42:44
Relevant Development Tile(s)
a. Patron - 1:48:07
b. Charisma - 1:50:46
4.4 SALE - 1:49:16
a. Pay Workers (in active factory) - 1:51:39
Relevant Development Tile - Foreman - 1:53:12
b. Shipping - 1:55:14
c. Large Warehouse - 2:00:09, 1:22:52
Relevant Development Tile - Small Warehouse - 2:00:27
4.5 END OF ROUND/DECADE - 2:01:56
a. Pay Large warehouse & Ship workers
Relevant Development Tile - Harbor Master - 2:02:41
b. Event - 2:04:01
Note: The Broker is a relevant development tile that is not discussed.
c. Starting Player - 2:04:45
Relevant Development Tile - Charisma - 2:06:43
5. END OF GAME - 2:07:15
a. Event - 2:07:15
Note: May also perform a warehouse sale at this time (not mentioned in the video)
b. Scoring - 2:08:26
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