Fracture/Shatter Objects in 1 minute | Unity, Unreal, Godot (+More) Tutorial

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Any 3D engine with collisions, parenting and physics should be almost exactly the same to do what I have done here.

I hope you like it, I would love feedback.
I used Unity here as I am more familiar with it as opposed to any other engine.

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Now the cool kids do this procedurally. Take a look at mesh slicing.
The really cool kids then take that and make unbroken pieces connect, so that it damanges realistically with pieces falling off.
The even cooler kids then take that and make an editor tool with it for different fracture shapes like voronoi or splinters.
The most cool of the kids then build a tool to generate constraints and bonds between pieces to simulate materials.
And the very coolest of all humans then just do it like this because noone gives a damn. If sh*t breaks it breaks.

In short, don't overengineer things. If this works for your purpose, do it like this. If this is not enough, do more.

nolram
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This is pretty amazing, thanks for showing how to do this. Time to finally start messing around with Blender.

ignatiusreilly
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0:55 When your mum says it's bed time

ChadderboxDev
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Man you have save my day!
Thanks...
I appreciate!...

claudiocardoso
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Cool, how do you export fracture object to Unreal Engine?

SuperGari
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0:21 by clicking where, can i go to this menu ??

kadersarkaya
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what if i want to apply textures to the fractured pieces?

spike-the-legend_stl
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haha, great :D next time if you want few second video how it would looks in Godot you can write to me

RafaFiedo