GODOT(v3.5) Night Day Cycle based on real world time (Animal crossing inspired)

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If it's dark where you are, it will be dark in the game, animal crossing inspired

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Your tutorials always hit my heart, looking forward to your new work

wisdomsalee
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So glad I discovered your channel !!! a hidden gem

igbowgames
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Wow this is too cool, good lesson. There is something that I would like to know how to do, for example, I would like a video game to take into account the time that is achieved through the internet, for example some video games have daily missions, which once completed, you have to wait a certain period of time, 24 hours for example. It would be good to see a lesson that teaches how to get data from the internet, such as time, or other data, thanks friend

Crisisdarkness
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I love it!
I have been wondering: How did you made that clock? I really cannot find a way

ethanwinters
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Very cool, is this a new game your working on or just for the tutorials?

tauheedgamedev
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I don't need this but it's still interesting ^^

blenderer
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Thank you so much for this! I needed something like this and it's the only one I've found. :)

TehJenness
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it's really nice <3 by any chance, do you know the syntax to make this work in godot 4?

valeska-letta