Unity Asset Reviews - Real Ivy 2

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Unity Asset Reviews - Real Ivy 2

Shameless plug, click my links for the assets to support the channel. The Unity Affiliate program helps drive a little cash back in to the Messy wagon and enables me to buy more assets to review, and also to put the heating on. I never accept any money for doing reviews.

Some community members donate assets from humble bundle and some devs provide asset keys on Unity. But if I paid for the asset or was given a free copy, that will never affect the rating I give. Unfortunately a few publishers have been upset by my opinion in the reviews but generally most appreciate constructive criticism, as it means they can fix bugs and make improvements to help make their assets and kits even better than before. So, always give your feedback, just make sure you are polite when you do..... (okay yes I know I give out some 0 star reviews, but I am trying to be nice when I do that too)

Thanks for your love and support, and happy deving!

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Welcome to Real Ivy 2 - the procedural Ivy and climbing plant generator for Unity that allows you to create stunning realistic climbing vegetation!

Real Ivy generates Ivy and climbing plants using the colliders in your scene as a base on which to grow, climb and adapt, and can be used to create amazing growth animations at runtime.

You can create your plants either at design time, run time, or a combination of both in which you pre-bake your ivy in editor, and then grow it over time in your game.

Key Features
- Ivy Painting system
- Procedural growth system
- High quality presets system
- Design time and Runtime support
- Normal mapping, reflections, PBR support
- Customizable leaves and branch shapes
- Place by clicking in the scene view
- Customizable growth path
- Lightmapping support
- Optimized meshes
- Friendly UI

Major Changes for V2
- 100% Redesigned UI and UX
- Improved presets system
- New runtime baked ivies
- High quality presets included
- Custom animated shaders included [tested only in builtin]
- Nine tools for manual refining
- Prefab based leaves
- Multiple leaves types support
- Atlassed leaves support
- More optimized vine geometry
- 32 bit mesh buffer support (no vertices limit)
- Optimized memory usage at runtime.

You can use any shader with the generated meshes, so if you have a specific shader for vegetation then it will be compatible with this tool.

To use Real Ivy you only have to:
- Choose a preset
- Click wherever you want the ivy to grow
- Click start growth
- Save the generated mesh

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为什么官方链接的软件界面和这里的不一样?Why is the official link software interface different from here?

孟卷卷
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this looks soo beautifulll!!! Love it!! Thats an awesome Ivy pack!

aquariusmax
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Maybe put a light on first in the scene :) can't see much

LarsSteenhoff
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sorry i have a one track mind this tech could spawn rivers.. sorry i need procedural rivers badly for my game

AuditorsUnited