3D Environments ENTIRELY in Geometry Nodes (Blender 4.1)

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In this video I will be showing you how you can make 3D environments entirely within geometry nodes. You will be able to change everything procedurally and non-destructively and is arguably more resource efficient than a bunch of particle systems.

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Timestamps:
0:00 Intro
0:28 Terrain generation
7:28 Scattering assets
14:36 Terrain and asset interaction
19:55 Fixing things

Thanks for watching!
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Part two will be up on Wednesday at 7 PM CEST!

baeac
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I have no clue how you are so under appreciated

Ocisor
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When it comes to using the "normal" direction to align the grass to the terrain, when I do that, all of my grass has the same rotation. But when I try to break the normal vector apart and add some randomness to the Z axis, I get unexpected results. How can I align the grass to the terrain but still get some randomness in the asset rotation so it doesn't look so uniform?

CGPacifica
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The solution you came up with for the water body is really amazing. Neat work.

swastikbhowmik
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Thank you for this video! Great job mate ☺️ greetings from Germany ☺️

dustinuth